Sto Science Officer Dmg Vs Crtd

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  1. # This program compares the damage difference potentials of STO's weapon mods
  2. # (most notably, a comparison between DMG, CrtD, and Pen, which is done via averaging
  3. # possible team damage potentials). This is useful as an analsis on the subject.
  4. #This function plots a graph, which shows relative effectiveness of a TEAM of modded weapons using certian mod configurations;
  5. # this is done via an average of the entire team (in the case of mixed mods of Pen,
  6. #we assume that Pen is always active, and that only some weapons are being used
  7. # with that mod. The rest are either all dmg mods or all critD mods, and that is what
  8. # we want to compare (that is why I introduced the idea of pets, we assume there are pets/people/ships
  9. #that are basically copies of your stats, and that they are firing at the 'injured with Pen
  10. #
  11. # Example of test: plotCVDVPen2(50,300,300,100,10,60,0, 3)
  12. # Parameter explanation: plotCVDVPen2(critcal chance, catergory 1 buffs, category 2 buffs, r,i,b,d, # of ships firing [in the case of Pen mod])
  13. # Note: r, i, b,d refers to values used in calculating the resistance multiplier of an enemy;
  14. # r = resistance, i = injuries, b= bonus resistance, d = debuffs
  15. plotCVDVPen2 <-function(crit,category1, category2, r,i,b,d, pets){#type in the percent value (not decimals!)
  16. crit_sev<-seq.int(50,1000)# crit severity as a sequence
  17. cat2 <- category2 #category 2 buffs
  18. # pets = other weapons that are fired from your ship, pets, or other ships
  19. crit4 <-c(((cat1+1.1)/100)*1.06*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/(2))
  20. dmgx4<-c((cat1/100)*1.193*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/(2))
  21. dmgx3Penx1 <-c(((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/2)+(pets*((cat1)/100)*1.193*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/2))/(pets+1))
  22. crit3Penx1 <-c(((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/2)+(pets*((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/2))/(pets+1))
  23. dmgx3Penx1All <-c((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/(2)))
  24. crit3Penx1All <-c((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/(2)))
  25. #Graphics part; also Do not mind the y axis label; I'm just to lazy to relabel it;
  26. # But, the y-axis label should say 'total damage increase proportion' (or something like that)
  27. plot(crit_sev, crit4,type='l',col='red')
  28. lines(crit_sev, dmgx3Penx1,col='blue')
  29. lines(crit_sev,dmgx3Penx1All, col='black')
  30. legend('bottomright',c('Critx4','dmgx4','dmgx3Penx1','crit3Penx1', 'dmgx3Penx1All', 'crit3Penx1All'), lty=c(1,1,1,1,1,1),lwd=c(2.5,2.5,2.5,2.5,2.5,2.5),col=c('red','green','blue','purple', 'black', 'Grey'), cex=0.8)
  31. title('DMG_Vs_CrtD_vs_Pen: Best Mod?')
  32. #used in calculating the resistance multiplier of enemy/ opposing ships
  33. #used in calculating the resistance multiplier of enemy/ opposing ships
  34. z <-(75/(150+x))
  35. return((1/4)+(3*z*z))
  36. }
  37. #used in calculating the resistance multiplier of enemy/ opposing ships
  38. return((m(r)/m(i))*(100/(100+b)))

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Sep 29, 2018  Hello everyone.:D I've been playing for 4 months now, and I really like the game so far. Currently, I'm grinding for some decent weapons. So I bought all fleet x3 s a few weeks ago. Now I got some x2 and x3 antiproton DBBs really cheap from the exchange. I asked in a stream which one is better, and some people replied that is now almost as good as, that really got me confused.

Focusing-Linked Phaser Beam Array is a Phaser-based directed energy damage weapon available for starships.Beam Arrays fire a series of average damage beams across a 250° arc. Their damage will fall off with distance to the target. Feb 16, 2018  Star Trek Online. All Discussions. I'm using good rep consoles and rep Iconian set, and mk xiv epic phaser beams with dmgx3 and crtd modifiers (as a tac officer). Is there a better weapon to combat ships like these? Intrepid class science vessels destroys all #13 Showing 1-13 of 13 comments. Per page: 15 30 50. Aug 26, 2018  Most have been mentioning to NOT do this (meaning to use all beams, or all cannons/turrets), but I've found it to be a benefit for my 'theme' build, especially since the release of the morphogenic polaron energy weapon (in which mine is proc'd @ CrtD Dmgx2) that converts from a heavy turret to a 360° Omni beam array when using FAW or beam. Jul 03, 2015  Pen is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. Shielded ones. Anyway, Pen adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional CrtD mod. Jan 19, 2018  Now with re-engineering you can change mods including the epic mod of Ac/Dm. With that change you can have CritD/Dm mod which allows you to have an additional Crtd mod, potentially making dmg not the best anymore. The additional dmg mod from Ac/Dm is what made dmg. Wide Arc Dual Heavy Cannons are a directed energy starship weapons with Arc modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. Each Wide Arc cannons have equip limit so you can't equip multiple versions of the same one. Lockbox Wide Arc cannons cannot be paired with crafted variants.

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Sto Science Officer Dmg Vs Crtd 2017

Abbreviations:
BR = Borg Resurgance (Current Season;up to date)
MoD = Mirror of Discovery
ViL = Victory is Life

Sto Science Officer Dmg Vs Crtd 2

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Some of the traits/ships might not be available on PS4 and XBox One, but the builds should work there too!