Healing Surge From The Dmg

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Healing Surge From The Dmg 6,7/10 7499 votes

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  1. Healing Surge From The Dmg 2017
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Blessed Portents – Your healing spells have a chance to apply Blessed Portents for 20 sec. When the ally falls below 50% health, Blessed Portents is consumed and instantly restores health. Concentrated Mending – Your healing effects have a chance to grant the target additional healing every 2 sec for 12 sec. This effect doubles every 2 sec. Delete a file on a dmg. In the DMG there is the optional rule on pg.266-267 for healing surges. Part of the text says. As an action, a character can use a healing surge and spend up to half his or her Hit Dice. General Information. On this page, you will find a number of useful macros and addons to make your life easier when playing your Restoration Shaman in World of Warcraft — Battle for Azeroth (BfA) 8.3. Sep 01, 2015  Sorc Surge healing. Leave a Reply. Overload heavy attacks are AOE damage so you can get a heal per damage tick if you crit. Overload light attacks would be more effective to get heals because the crit damage is very high (easily 25k at v14 which provide 10k heals). In the DMG there is the optional rule on pg.266-267 for healing surges. Part of the text says As an action, a character can use a healing surge and spend up to half his or her Hit Dice.

Personally I prefer Power Surge because it lasts longer, this allows you do spend more time dealing dmg which means higher dps.
As for the healing aspect of these skills I also prefer Power Surge but thats probably because Im running with 64% spell crit (provided by Julianos and Inner Light).
Its pretty easy to calculate the average healing for both these skills.
Dmg: 8k
Crit-Dmg: 12k
Spell-Crit: 64%
Average-Dmg: 8k x 0,36 + 12k x 0,64 = 2,88k + 7,68k = 10,56k
Average Degeneration healing (only weapon attacks + Overload):
15% chance to heal for 115% of the caused dmg.
10,56k x 1,15 = 12,1k healing
Average heal: 12,1k x 0,15 = 1,82k per weapon attack
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Average Power Surge healing (only crits):
heal for 40% of dmg caused by crits
Dmg-Heal: 0k
Crit-Dmg: 12k x 0,40 = 4,8k
Average heal: 0k x 0.36 + 4,8k x 0,64 = 3,1k per attack
The conclusion is that Power Surge will give you more healing, at least in PVE where crits are more reliable.
I know some sorcs who like to run both Degeneration and Power Surge on their Overload bar in PVP to get more healing while using Overload.

Healing Surge From The Dmg 2017

  • OP's premise is totally flawed.
    Many of us have ALREADY been running Critical Surge with spell power pots for months, even years. ZOS knows this, but no nerf has ever been inflicted on the flat heal. In fact, I think they even buffed it once!

    ^^ This. If you would use Crit Surge only for the Major Sorcery you missed the point entirely. It's a nice addition, but you use Crit Surge for the self heal as solo dps (like in vMA) and not for the buff. (ie: healers healing _others_ use power surge, while you use crit surge when you want selfheal)
  • Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.
    This change concerns me. This is what both morphs done before Scalebreaker patch altered the way Power Surge operates.
    Power Surge: Area: [15 / 16 / 17 / 18] meters, Target: Area.
    Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical Heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
    Critical Surge: Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds. While active, dealing a Critical Strike heals you for [3030 / 3120 / 3210 / 3300] Health. This effect can occur once every 1 second.

    As you can see, power surge healed for less than critical surge. On the pts currently, magicka sorcerers can now utilise critical surge with the extra healing it offers over the old power surge.
    Great?
    No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.
    Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.
    As it currently stands you have one of (or the most) ignored classes in the history of the game who relies on melee range and a lack of defence (unless you count running away as defence?) using the exact same survival ability as one of the most historically over powered classes in the game. And believe me, with the current pts changes, magicka sorcerers will once again be on top.

    The reason for this defferent in healing is because the power surge is group heal as supposed to selfh heal of crit surge. As for the heak increase, it's due to dots dmg increase in scalebreaker patch to help sorcerer survivabilty.