Best Roll For Elemental Dmg Fortnite
Special Forces: Siegebreaker: Physical & Elemental: Best in Slot rolls for Mini-Boss Killing
- Best Roll For Elemental Dmg Fortnite Free
- Best Roll For Elemental Dmg Fortnite 4
- Best Roll For Elemental Dmg Fortnite Pc
Apr 14, 2018 They had Energy by default, but could not roll Elemental damage. The ranged weapons used Energy Cells, which was expensive to maintain. Epic introduced a series of terrible rolls (damage to slowed, etc) with this patch, diluting the perk pool to great detriment to the players, making it more difficult to get good weapons. This means against elemental enemies, the energy elemental weapon only has the 'advantage of 1 additional perk' In other words. Your single specific elemental roll is worth 5 perfectly rolled perks on a non-elemental gun and about 4 perfectly rolled perks on an energy element gun (inclusive of the energy roll. Weapon Schematics have 1 to 5 Perks, depending on the rarity. Common has 1, Uncommon has 2, and so on up to Legendary which has 5. Weapon Perks come in 3 rarities: Common (Grey), Rare (Blue), and Legendary (Orange). This is a complete list of all current Weapon Perks, though some rarities may be missing, marked as a Question Mark (?). These are all confirmed, and none are guessed. This list be.
Sep 19, 2018 Hard Storage Case Cover Portable Travel Carrying Bag for Nintendo Game Boy Advance SP GBA SP ( Black) 3.9 out of 5 stars 15. Black Protective Hard Pouch Case Bag Cover for Gameboy Advance GBA Gameboy Color GBC Console 3.8 out of 5 stars 4. Red Color Protective Case Bag Cover for Gameboy Advance SP GBA SP Console. Gba sp in dmg case.
Despite the Siegebreaker being a more or less 'meme' weapon people will still use it and want to know how to optimise its potential. The following comparisons will use a 'Special Forces' Soldier in the primary slot with the 24% Assault Rifle damage in the Support Slot (obtainable from the Mythic Soldiers, or Berserker (from previous event)).
Something that not many people are aware of currently is the 'type' of rolls you have on your weapon affect the colour combinations you're allowed. Each roll colour can be assigned a value, Grey = 1.0, Blue = 1.5, orange = 2.0.
- 7.5: The max value you can get if your weapon has an 'elemental/energy, 10% damage and affliction' roll
- 9.0: The max value you can get if your weapon has one of the 'special blue' level 25 rolls (e.g. elemental, 30% snare, etc)
- 9.5: The max value you can get if your weapon has neither of the special rolls listed in the above types.
The type of husk you're attacking also modifies how damage calculations are performed
Siegebreaker is considered one of the best, if not the best, Assault Rifle in Fortnite Save the World as it is fully automatic, has decent durability and does a lot of damage. May 16, 2018 The best thing about the apples in Fortnite is that you can use them up to 100 health. So now you can heal back up to full instead of 75 with bandages.
- Base_Hit = Your weapons base damage, modified (increased) by hero skills and weapon rolls
- Base_Damage (Physical Husks) = Exactly the same as Base_Hit
- Base_Damage (Elemental Husks) = Base_Hit/2 + ((Base_Hit/2) * energy/elemental_multiplier) + (energy/elemental repeated for each)
If you want to min/max properly, you'll want a 9.5 value weapon for physical husks. Having an elemental roll caps you at the lower threshold of 9.0 and then you lose a further 0.5 because the 'element' part of the roll does nothing against physical husks (so using a 9.0 elemental rolled weapon vs physical husks is the same as using a 8.5 value weapon). 10% Damage = Grey, 'Element, 10% Damage' = Blue, but only the 10% damage part is relevant to physical husks.
Hero Stats | Special Forces and 24% Assault Rifle Damage |
---|---|
Hero Skills: Damage | 58% |
Hero Skills: Crit Damage | |
Hero Skills: Crit Chance | |
Hero Skills: Reload Speed | 30% |
Hero Skills: Magazine Size | 40% |
Weapon Damage | Siegebreaker |
---|---|
Weapon Damage | 23 |
Crystal Evolution | 27.6 |
Attacks per Second (Crystal) | 10.8 |
Critical Hit Chance | 5 |
Critical Damage | 50 |
Magazine Size | 30 |
Headshot bonus damage | 50 |
Weapon Damage Formula
- Original Formula for Damage = ( BaseDamage + EvolutionDamage ) * ( 1 + (WeaponLevel-1) * 0.05 ) * ( 1 + Offense/100 + SurvivorBonuses ) * ( 1 + HeroDamageBonuses + WeaponDamageBonuses )
- Simplified Formula = ( BaseDamage ) * ( 1 + HeroDamageBonuses + WeaponDamageBonuses )
The following assumptions/conditions hold true
- 45% debilitating shots is active 100% of the time in this scenario (so a party member will apply this debuff onto a husk for you)
- Conditional requirements (affliction, snares, etc) are active 100% of the time in this scenario (if you need a condition like affliction, a teammate will do it)
- Crystal variants of the Siegebreaker are used, base damage is sourced from stormshield.one, damage increase and attack speed reduction are applied (20% dmg, -10% attack speed)
- Ammo is consumed at the maximum fire rate with 100% accuracy. Headshot % will be a variable
- There is no damage drop off (always maximum damage) over range
Important:
- 'DPS' for the purposes of this scenario will be derived from: 'total_damage_per_magazine'/'total_time_to_fire_all_rounds_and_reload'
- Total_damage_per_magazine will be obtained from the average damage per shot (factoring in headshots, critical damage and normal hits) multiplied by number of bullets per magazine
- A 'cycle' is the time to fire all rounds (empty the magazine) and then reload
Best-In-Slot-Weapon-Rolls (for Special Forces + support with 24% AR)
- Physical: Assumes a 9.5 value weapon, meaning 4 orange rolls and 1 blue roll
- Elemental: Assumes a 9.0 value weapon with 'element, 10% damage' taking up a blue roll, leaving 3 orange and 1 blue rolls to mix and match
- Valid roll types for comparison in this scenario are: %damage to conditional, %crit damage to afflicted, %critical hit chance, %fire rate, %magazine size, %reload speed. (Headshot type rolls are not considered because they're under valued and you'd pretty much never want the roll anyway)
- 'P:' represents physical target
- 'E:' represents elemental target (and has an extra 'element, 10% damage' roll not listed on each line)
Special Forces, 24% AR Support and 0% Headshots
- P (DPS): 1629.945: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 38% Magazine Size
- E (DPS): 1257.286: (x1) 30% Damage to Conditional, (x2) 50% Magazine Size, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 187.976: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 150.798: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
Special Forces, 24% AR Support and 25% Headshots
- P (DPS): 1711.053: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 38% Magazine Size
- E (DPS): 1414.447: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 195.608: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 158.912: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
Special Forces, 24% AR Support and 50% Headshots
- P (DPS): 1792.161: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 38% Magazine Size
- E (DPS): 1571.608: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 203.239: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 167.026: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
Special Forces, 24% AR Support and 75% Headshots
- P (DPS): 1927.567: (x1) 30% Damage to Conditional, (x3) 28% Fire Rate, (x1) 38% Magazine Size
- E (DPS): 1728.769: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 210.870: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 175.141: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
Special Forces, 24% AR Support and 100% Headshots
- P (DPS): 2102.801: (x1) 30% Damage to Conditional, (x3) 28% Fire Rate, (x1) 38% Magazine Size
- E (DPS): 1885.930: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 218.502: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 183.255: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
Discussing Results
I need to point out in advance that I did not use a spreadsheet and manually try out every single combination. I wrote a program/script (using the various formulas, equations and math you'd need and have been readily available in different posts on reddit) to brute force the combinations for me and then sort them in order of results.
- For Physical Husks: There are 756 different possible combinations of rolls on the weapon
- For Elemental Husks: There are 336 different possible combinations of rolls on the weapon
It probably shouldn't come as a surprise to anyone that the rolls you want for the 'highest dps' are very different to the rolls you want to maximise the damage of a single bullet. You also probably could have guessed well in advance that in order to get the 'highest dps' you need to effectively piss ammo (and weapon durability) into the wind. In many game scenarios you (effectively) have infinite ammo and resources (as long as you're willing to gather them so it might not matter to you) but certain game modes (like Horde Bash) restrict the materials you have significantly (at least until you unlock the various skill points). The first time Horde Bash came around in the 'Early Access' stage of Fortnite many players would find themselves out of ammo and with broken weapons and no ability to craft more (unless their teammates just happend to have the right combination and could trade them).
It's probably important to note that if you're trying to maximise damage per shot your headshot rate doesn't matter. Whether you have 0% headshots, or 100% headshots the rolls (for both physical and elemental) will be exactly the same.
For 'DPS' purposes (elemental)
- You're always going to want that %damage to conditional roll (due to how damage is calculated against elemental husks).
- Once you improve your headshot rate you will 'graduate' from pure magazine size and be able to take advantage of increased fire rates.
- Somewhere between 0% headshots and 25% headshots will be the transition point (where fire rate comes into the picture)
- 25% headshots is a fairly low bar to aim for, but that means you don't really need to be that worried about not getting headshots that much
- If you hit 100% headshots instead of 25%, you'd get a 33% DPS increase (which can either be big or small, depending on your point of view)
For 'DPS' purposes (physical)
- Your ability to land headshots greately influences the roll type you should be aiming for (to get max dps)
- The scenario did assume 100% accuracy (on full auto fire). 100% accuracy with 75% headshots probably isn't realistic for most human players on full auto (personal feelings, I could be wrong)
Conclusion
The choice to 'min/max' based on dps potential, or based on 'value for materials' is completely up to you. Personally, I'd min/max based on material value. Materials are a consumable that you need to gather in Fortnite (not that this is particularly hard) but it will consume a lot of time if you need to do it often, especially if your materials only appear in specific zones (and thus you're forced to play those specific missions). I re-craft my ranged weapons once every 5 – 10 missions and melee weapons once every 10 – 20 missions (depending on missions played). 10 missions is a little over 3 hours of game time (assuming 20 minutes per mission). There has never been a scenario in Fortnite where I felt the game didn't provide more than enough time (and opportunity) for the players in the map to kill what they needed to do in a safe manner.
Something else to keep in mind that as nice as this information is to know now, a lot of it will probably be 'not applicable' once re-rolls are released to the community. Critical Hit Chance was nerfed previously when they changed the weapon rolls (then reverted, due to community outrage). They indicated every intention to re-nerf critical hit chance once re-rolls came out.
The most important things to take away (if nothing else)
- 1. You want very different rolls for the highest 'dps' and the highest 'damage per shot'
- 2. Your 'headshot rate' will greatly influence the rolls that are best suited for you
- 3. The type of rolls you have on your weapon influences the rolls you're allowed on the weapon (this will be important if re-rolls give players some level of freedom to choose)
Best Roll For Elemental Dmg Fortnite Free
—
Original link
- Neon Weapons, Elemental Rolls and Energy Cells
Once upon a time, during December 2017, we had the Vindertech event. This event featured 6 ranged weapons and 3 melee weapons, all of which had an Energy roll by default. Unfortunately, the Vindertech event was the most reviled, disappointing event to date, and many people were relieved by the time it ended. Why?…
- Dragon Weapon Re-Rolls
Hey Folks, We messed up, we changed the perks on the Dragon Weapons and didn’t tell you we were doing it. Let’s talk about the changes we’ve made to Dragon Weapons and why: When we first released the Dragon Weapons they were able to roll completely invalid sets of perks. They could be…
- Blights and elemental status on monsters - a hypothetical buff to elemental weapons
In the more recent monster hunter games, raw damage generally outdoes elemental damage, especially with skills like non-elemental boost and crit boost. Only on monsters very weak to an element and with a specific build on a very quick weapon does elemental damage start to show a significant increase in power over raw. However, instead…
© Post '[Education] Special Forces & 24% AR Support, Best-in-Slot-Rolls for Siegebreaker vs Physical & Elemental Mini-Boss' for game Fortnite.
Best Roll For Elemental Dmg Fortnite 4
Best Roll For Elemental Dmg Fortnite Pc
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to..in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.