Can You See Tooltip Dmg In Pob

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Can You See Tooltip Dmg In Pob 7,2/10 2481 votes
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Jul 24, 2018  That is a good question. The in-game tooltip and the default in PoB is for the melee hit. You'll want to switch to 'magma balls' in PoB to see the effect. Ignore the in-game tooltip. Mac how to open dmg. It's basically worthless since we get so much more damage from the projectiles than from the hit.

Can You See Tooltip Dmg In Pob 1

Dmg
  • When you dual-wield, the tooltip dps will assume that you will attack the normal way (by alternating the weilded weapons) and as such, the tooltip will show the average dps of such alternating attacks, modified by the dual-wielding's bonuses (+15% more phys dmg, +10% more atk spd).
  • Oct 18, 2008  Customizing a ToolTip. Note that the Content of the ToolTip can't be interacted with, so you can't put a Button (for example) in the ToolTip and expect the user to be able to interact with it, or for it to get the focus. But this is still kind of a boring ToolTip: a plain-looking rectangle. But it is possible to make that look nicer, too.
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Mind if I ask for some help?
I've been using the tanky setup with the Geof. With both the aura and skeleton setup in OP. Then I've tried other aura setups, and about an hour ago switched to the current one (holy relic, purity of elements). I looked at JCOH35's setup, and I forgot who else had something similar.
No luck getting a 21 zombie, so I'm leveling up a few gems again, struck out on a level 4 empower, so doing a few of those too.
I don't feel as strong compared to other peoples experiences running the aura setup. If I run vaal skel, I burn through bosses much faster though.
If I switch some Alberon to Stamped, it's a 1428 to 1289 in terms of strength. If I change my current two-stone, I'd probably get another 20-30 str from it, but I'd have to play around with my resistances again, and might possibly lose a gem slot for more res.
Without actually changing anything in the config in POB (minions using charges, consec. ground, etc), I'm sitting at 136k combined dps.
I'm probably missing something super obvious.
edit - swapped out flame dash atm to level up a zombie gem in the unset ring

Sorry, didnt see this post.
Alot of players in this build just feel more comfortable playing in The Stampede, to compensate for the loss of strength we just use the 'Might of the Meek' in the bottom left corner of the tree.
You can see my skill tree, you can still achieve 1500 to 1800 strength without strength boots and a normal astramentis neck and thats honestly more then enough strength to still kill all the conquerors at A8 in under 4 seconds.
Ive played with 1300 to 2700 strength now and the differences in kill time are marginal. If you need more strength though just tweak the pathing in your skill tree to mirror mine, you should see a noticable increase.
Just pm me in game if you have a question, most of the guys in here just whisper me in game that are playing this variation, I havent been checking the forums much, kinda burnt out on this league, waiting for next.
(if you still need more strength replace the thread of hope at the top center with an efficient training and just use the old skill tree where you manually path to ravenous horde and then left to cruel preparation, thats gives you another 94 strength)
Posted by
JCOH35
on Feb 18, 2020, 7:15:22 PM
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Each zombie has a 10% chance with each hit afaik. Their attack speed plus MULTISTRIKE = 100% uptime on anything that matters. Paying extra for intimidate on a lethal pride or watchers eye is retarded

Read the tooltip, cus im pretty sure it doesn't
it has 10% chance to on attacks
not supported skills
and when you hover over your zombie skill it is not listed as a modifier to them.
So based on that and what I've read on wiki and other threads, it doesn't effect our zombies whatsoever.

Read the tooltip again, it says 10% chance to intimidate on hit.

'On hit', not 'Supported Skills have a 10% chance to Intimidate on Hit'. The gem states in green text 'Support Melee Attack Skills' and listed on poedb under the list of gems it effects, Raise Zombie (or any other int gem for that matter) are not listed. Only attack skills are listed as ones that will benefit from the intimidate (but we still obv get the damage boost as that benefits any supported skill).
Not trying to argue or anything, but I'm just still very confused about this. Too much mixed info from various sources, but intuitively it appears it won't work based on wording.
If this ends up being the case, I may just drop melee phys dmg for minion dmg as PoB says it will give me more dmg anyways.
'Please check my gear!' - Every Private Account User
My build - https://pastebin.com/rwngCvzR (view in fork, 2.1mil DPS boss swap, 18,394 ehp)
Posted by
Mubbsy
on Feb 18, 2020, 7:57:35 PM
Is a classic from GGG to have weird wording that makes hard to understand when you get the benefits of something or not, for me don't make sense that the Intimidate only work in some skills and no others, but without a clarification from GGG I think we can't know for sure if works or not. For example the tooltip in game for zombies list all effects except intimidate so in fact Intimidate don't work. But most of the time some habilities or buff your skills gets from support gems aren't listed in game..
Last edited by Osgili4th on Feb 18, 2020, 8:12:02 PM
Posted by
Osgili4th
on Feb 18, 2020, 8:09:15 PM
Hopefully they dont nerf zombies into the ground but if they do ive been wanting to try 6l holy relic in chest and 6l skellies in weapon with stampede boots. Just casually cyclone through maps and clearing everything with relic while skellies will melt down bosses, seems pretty fun right? In PoB i can easily get over 1m dps with holy relic 6l in chest, i actually cant w8 to try this out lol since skellies are so broken right now when it comes to dps.
Last edited by Cyrom on Feb 18, 2020, 8:53:37 PM
Posted by
on Feb 18, 2020, 8:33:04 PM
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Read the tooltip, cus im pretty sure it doesn't
it has 10% chance to on attacks
not supported skills
and when you hover over your zombie skill it is not listed as a modifier to them.
So based on that and what I've read on wiki and other threads, it doesn't effect our zombies whatsoever.

Read the tooltip again, it says 10% chance to intimidate on hit.

'On hit', not 'Supported Skills have a 10% chance to Intimidate on Hit'. The gem states in green text 'Support Melee Attack Skills' and listed on poedb under the list of gems it effects, Raise Zombie (or any other int gem for that matter) are not listed. Only attack skills are listed as ones that will benefit from the intimidate (but we still obv get the damage boost as that benefits any supported skill).
Not trying to argue or anything, but I'm just still very confused about this. Too much mixed info from various sources, but intuitively it appears it won't work based on wording.

It's definitely confusing. If you're going to be pedantic about wording to this degree, though, then the wording suggests that it will apply to the skill it's linked to.
'10% chance to intimidate on hit' suggests that the linked skill, not the player character, needs to hit enemies.
'Your hits have 10% chance to intimidate on hit' suggests that the player character must hit for the intimidate to take effect.
We can assume that if Awakened Melee Physical Damage support can support a skill, then the intimidate should also apply to that skill. If it does not, this is very likely an oversight. (Interesting note, though: it does not appear in the tooltip of ANY skill.) If it doesn't apply to supported skills, then what is the point of having it on the gem in the first place? If we go by your earlier concern where we, the player, need to hit the mob, then logic would follow that you can simply socket AMPS into any empty, non-linked socket and intimidate enemies on hit. I really doubt this is the case (although since I don't think intimidate has any visual queue, we can't confirm).
Regarding POEDB information, if you look at Awakened Multistrike, you'll see that Raise Zombie is also not listed as being supported, yet it very clearly is.
Posted by
on Feb 18, 2020, 8:42:15 PM
@sarclol @jcoh35 appreciate the tips, actually forgot about the Meek gem, was actually looking at it a few days ago when I was trying to figure out what to do with the build.
Posted by
on Feb 18, 2020, 8:57:55 PM
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I wonder if zombies will be nerfed again. Looking at PoB I was curious how much dmg will be if instead of zombies I have Skelletons.. well my zombies do around 1.2 million dmg to shaper, skelletons do 3.3million, my build will do literally 2.5 times more dmg.. Skelletons are beyond broken, maybe that will save this build to get a direct nerf, I hope it is the case.

1.2 million seemed a lot of dps per zombie so i went to PoB and did the maths, you hqve around 900k which still is a lot and I'm curious of how you did it and how much str does your lethal pride give
No fun is allowed (GGG, 2020).
Posted by
RinnzlerFRL
on Feb 18, 2020, 10:28:22 PM
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So you spam Promenade untill u get a Conqueror influence, then u spam low tier maps till u can fight the conqueror, kill it and then start spamming Promenade again untill you get the next conqueror influence? Because to my understanding is that you get the influence faster if u run different maps in the same region.

Don't quote me on this but afaik you can spam just one map. One of the patches fixed gaining influence on the same maps
Obviously a tiny sample size but in like 15 maps I spawned two citadels just running promenade. Took under 12mins to run them all too. Problem is that I don't have a build atm that can kill Sirus lol. Need to buy some budget items for a necro skelly setup
Posted by
crazypearce
on Feb 18, 2020, 10:31:50 PM
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I wonder if zombies will be nerfed again. Looking at PoB I was curious how much dmg will be if instead of zombies I have Skelletons.. well my zombies do around 1.2 million dmg to shaper, skelletons do 3.3million, my build will do literally 2.5 times more dmg.. Skelletons are beyond broken, maybe that will save this build to get a direct nerf, I hope it is the case.

1.2 million seemed a lot of dps per zombie so i went to PoB and did the maths, you hqve around 900k which still is a lot and I'm curious of how you did it and how much str does your lethal pride give

Somethings that importing don't tell you about my set up is 1) I run 1 the Merveil's Reteiner spectre that cast vulnerability in steroids (better than lvl 40 Vulnerability)is huge AoE and in bosses cast it frencuently. 2) AG have +1 to number of curses and run Dispair in gloves that gives some chaos dmg to minions since the base dmg of zombies give a little more dmg in top wich seems like nothing (around 19k more dmg).
My Lethal Pride is 15% Increased Strength and +20 in the Sanctums of Thought, the % strenght are Righteous Army, Faith and Steel and Devotion, I buy it at the start of the league for 3.7ex, it was the luckiest purchase I ever made.
Also Idk if you make all check all the calculations like A. of Spider having 3 stacks of webs, Feeding Frenzy being active (is a buff for all minions not only the ones linked), Vaal Haste, Bottle Faith active and the enemy in consecrated ground.. All of this little buff (between 1-6%) adds up to buff the dmg of minions quite a lot.
Edit: I also don't add one extra effect that Kingmaker gives to minions, the 'Nearby Allies have +50% to Critical Strike Multiplier'. In PoB you can add it to your weapon, and gives a lot of dmg. about 16% more dmg to minions, I don't add it in calculations since seems a bit weird to me, specially when almost no one talk about that effect in multiple guides and discussions.
Also can be that I'm wrong in calculations or my PoB version is, I'm using the web verions pob.party. So that can be a possibility.
Last edited by Osgili4th on Feb 18, 2020, 11:08:16 PM
Posted by
Osgili4th
on Feb 18, 2020, 11:01:56 PM
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Hello :)
Thanks a lot for this strong build !
I want to try the build you post on your last video
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29 Jan 2020: THE ULTIMATE FUN SETUP! 6L Zombies, 5L Ranged Spectres, 4L Holy Relic, all buffed by 7 Auras, and Headhunter Shenadigans: https://youtu.be/bp9VBV1FJpE
, specially will love to try the headhunter version ! <3
Do you have more details for this build ? A POB link or something ?
Thanks

I'll have to add a POB next time I am at my computer.

I'm still waiting..
I really want to try the exact headhunter fun build shown in your video !
Can't wait for it haha !
Thanks a lot for your amazing build and all your work for it
Posted by
on Feb 19, 2020, 12:09:40 AM

I am sure this would be complicated to address, just posting since I didn't see any other conversations/notes about it. The new Timeless/Historic jewels are missed by PoB and they cannot be imported either.. I guess because: Their tooltip contents don't really give any clue as to what they do and in addition to the 'static' effect they have, they also have an additional dynamic radius effect to nodes.

Example jewel: https://pathofexile.gamepedia.com/Lethal_Pride

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So this jewel gives (in radius) +2 or +4 str to basic/attr passives, varying (not sure if random exactly, but you only know by putting it in place and checking) mods to notable passives, and then a specific mod to keystone passives based on the specific variation of the jewel.

To further clarify, in one jewel socket, the notables around it received things like +10% melee dmg, more crit, attack speed. In another area, the bonuses were tied to specific skills like rallying cry.

Can You See Tooltip Dmg In Pob 2

Can You See Tooltip Dmg In Pob

Can You See Tooltip Dmg In Pob 3

Let me know what I can do/provide to assist, if anything.