Neverwinter Warlock Best Dmg Mod 12

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Neverwinter Warlock Best Dmg Mod 12 6,7/10 5294 votes
  1. Neverwinter Warlock Best Dmg Mod 12 0
  2. New Builds For Warlock Mod 17 Neverwinter
  3. Neverwinter Warlock Dps Build

Nov 27, 2017 Scourge Warlock – End Game PvE Build – Mod 12. Welcome to the Mod 12 Warlock Build/Guide. Not much has changed over the past few Mod Updates. The Warlock currently is sitting on the bottom of the DPS list. Don’t get discouraged though. You can still dish out some damage, just not as good as other classes currently. Mar 30, 2015 The best race for SW is Tiefling, +2 CON + 2 CHA and 5% more dmg against enemies below 50% HP (which is translated into 2.5% more DMG).

Neverwinter Warlock Best Dmg Mod 12 0

I haven't played other Classes that much, but I have played SW for a while now and I admit, that the mechanics of warlock is really kind of broken.
There are people out there on forums, youtube and ingame, who share the same opinions about the broken warlock. Well Warlock is known for hybrid class, that exceeds in no area, neither dps or heal.
I start off with some Confusions in Warlock mechanics and description:
1. The Soul spark & Soul scorch mechanics are kinda confusing, as you don't know whether you should equip Soul Spark in order to get more dmg or not. It apparently does, but it sparks confusion for new players. So you do can have soul scorch equipped, while having Soul spark mechanic active. Suggestion: Seperating Soul spark and soul scorch, would give players less confusion and more viable options. The soul scorch does very little damage in endgame content. It does minor AOE, but it is not noticeable. You could make soul scorch a AOE debuff power instead. Since the Warlock doesn't have much. As for Soul Spark the healing here is not really needed, since you got healers most of the time. For dps, you could either focus on pure dps build up or synergies with encounter powers.
2. At Will Powers: Hellish Rebuke, Hand of blight etc.
I feel like there aren't enough viable options for dps builds. 9 out of 10 times people are running the Hellish rebuke-no pity no mery-dust to dust build. Other builds are outshadowed. Because most of the guides leads to this build. So SW players are stuck to that same build and it eventually gets boring over time. Suggestion: I find a melee SW a hell ton of fun to play and it is a completely different warlock play-style as in most mmo's. Making Hand of blight abit more attractive would make him more versatile. Since warlock doesn't really take alot of punches upfront in melee like Tanks and other classes, you could switch the ranged and melee dmg of Hand blight. So instead of 25 (magnitude) melee and 35 ranged, make it 35 or 40 melee and 25 ranged. It is already punishing for warlock closing in enemies in melee and giving up save distance. The enemy dmg debuff is ok, 6% makes it even more attractive, but 4% is still ok. But what makes hand of blight in melee more fun is the speedy fast attacks and its animation is really pleasurable to watch. So please do not make changes to attack speed. Hand of blight with All-Curse consume and Deadly curse is a fun way to play, but in terms of dps it gets outshadowed by other builds and classes. so my SW applies for every fast attack, lesser curse to enemies and deals 25 magnitude dmg for each apply. Another suggestion, you could remove All-curse-consume and add it into hand of 'blight'. So hand of blight now also adds lesser curse on each hit.
3. Double scorch and power of the nine hells
As for soul scorched I already mentioned above. So both feat in this section doesn't really make a huge impact in dmg overall. 12 sparks instant gain isn't noticeable as full sparks only increase up to 4,5%. Suggestion: Power of the nine hells: reduces cooldowns of encounters by 8-10%.
Double scorch: increase or add more debuff to applied enemies or spawn minions for every kill
4. Creeping death and Executioners gift: This has been changed and balanced a few times. Maybe just add for executioners gift some numbers, like more dmg below '50%' instead of diminishing health. As for creeping death. I tested it out and it does 70-80 overall dmg on targets and when deflected even less, which renders it useless. A possible way to make creeping death great again is to synergies it with soul puppet, give him a new ability. if it's time consuming to script than just adjust the numbers
5. Dailies
Most of the time Players are running the first 3 basic dailies (without paragon dailies). I feel like the paragon dailies aren't nearly attractive as the standard dailies. Gates of hell is nice in pvp, but takes a long time to cast and sometimes hits in random direction. Flame of Phlegethos is ok, not great, but just ok. maybe add some Cool permanent summonings for warlocks. Since he is sort of summoner / necromancer. Also I'd like to mention there aren't any (permanent minions summoner) necromancers ingames like in most mmo's, it is demanding though just a hint!
If you google for demanding necromancers in mmo's these days, you will find alot of people demanding it. alot of necromancers either do not summon any minions or just temporary ones, but i will cover this up in another post.
bonus: Infernal spheres could need some more love, but it is great as passive dmg dealer, aoe, and defense increase.
6. There are few general skills that are sort of squishy, but i will leave as it is
Thank you for your time reading it!

New Builds For Warlock Mod 17 Neverwinter

Comments

Neverwinter Warlock Dps Build

  • Quite odd I see most votes for hellbringer fury yet no builds posted. I get the soulbinder damnation is extremely powerful in t2 dungeons due to the puppet (arguably the strongest) due to an exploit with the puppet buffs. And I know that fury hellbringer used to be the best max damage due to the flames of empowerment. But after mod 6 you don't see many hellbringer fury builds posted due to the survivability issue
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  • Hell bringer Fury, overall, still seems to be the best from my experimentation this week.. I will be looking to post an update of my original Mod 6 build in the coming week or two.
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  • Hellbringer damnation would definitely be max dmg for T2 dungeons like eCC and eToS with NPNM/FoE for class feats. But soulbinder damnation is more practical and survivable for general use.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack
  • R.e kolat.. that's great to hear. Did enjoy reading your build before. Think with all the negativity on the forums it's easy for new players to be put off by the class and its good to see existing veterans posting their ideas with the class. Makes a welcoming change
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  • my experience is SB fury performed far worse than SB Damnation in all Dungeons not only T2, fury was behind the damage I could deal even running elol or VT
    HB Damnation outdamages SB Damnation in comparison in T2, SB is far easier to handle than HB
    If you build a new warlock I never ever would recomment going Hellbringer path, its a pain for new player
    Sure having GS 3k+ makes HB more suitebale, but >90% of all player do not have that Gearscore
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  • Fury overall. NPNM can be easily replaced with.. proper placing in battle. FoE = Burning Soul, Offhand has feature for both paths increasing damage (even more for Soulbinder). But Soulbinder has better survivability.
    For SWs with GS less than 3k damnation will be better - wraight will do insane damage (in T2 mostly) regardless iLVL.
    https://youtube.com/c/FernuStormborn
    Mod 10:
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  • kolatmaster said:

    Hell bringer Fury, overall, still seems to be the best from my experimentation this week.. I will be looking to post an update of my original Mod 6 build in the coming week or two.

    Just wanted to correct my above statement..
    After quite a bit more testing, I must say that Soulbinder Fury is more then likely the way to go. It really does have an absurd damage output, and more then likely when I update my guide that is what I'll be posting!
    If I could edit my above statements/vote, I would. But 'yay' Vanilla Forums.. lol
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  • Member, NW M9 PlaytestPosts: 3,246Arc User
    i am playing atm a 2k hellbringer fury. compare it to damnation i am happy to able to do solo my dailies and decent damage in a dungeon ( i mean i am not weight). Damnation do that damage because buffs is x on puppet instead +.
    [URL=auplod.com/i-ldoupaa9270.html][IMG]http://www.auplod.com/t/ldoupaa9270.png[/IMG][/URL]
  • Member, NW M9 PlaytestPosts: 1,161Arc User
    Well i beated hellbringers fury with my temptation, lower il, i cant see how it can be any good but ok.. i mean Dust to Dust and tyranica threat spam does great damage and one can still put all consuming curse with off hand feature... Apart from this most SW bis i've seen are SB.
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  • edited September 2015
    there nothing to beat dust to dust combined with TT i think,
    imo Hellbringer is no option atm except on single target, but even on single target contesting against a Soulbinder it is weaker cause of Soul Scorch
    only Hellbringer that beats my SB damnation is a HB damnation, his puppet deals even much more crazy damage with redicules cheap gear
    but this spec will be very poor doing solo dailies etc
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  • I went for soulbinder fury. In t2s the damnation build does insane damage on t2s but I don't like the inconsistent damage across pve game modes. The soulbinder fury can produce amazing damage (single target dot) and if enough AP gain can breeze through trash
    It offers more survivability to hellbringer fury (dead dps = 0dps). I utilise the dark revelry feat in the temptation tree as I recall people claiming warlocks offer nothing to a party, and as I can maintain the buff permenantly it's 20% power and movement speed for the whole party. (25% more group effective dps). It is good for all pve gamemodes, and can hold its own even in pvp
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  • I use Damnation for PvE and PvP and I am averaging about 130-165 million on the longer fight dungeons, I could not do that as a Hell Damnation specc. One reason, as many has already said, Soulbinder has a higher level of survival with the burst of immolation and my item level puts me under the 4.0 IL GWF, mind you, I built my SW around PvE dungeons this mod.
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
    -Kymos
  • Soubinder damnation hands down, best dmg ecounter, way more survivabiletie than hellbringer.
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  • So much for votes for Soulbinder Damnation..?
    'Scourge Warlock: Soul Puppet: If your soul puppet gets more than 100' from you, it will teleport back to you.
    Scourge Warlock: Spiritfire: This feat now correctly calculates your weapon damage.
    Scourge Warlock: Warlock's Bargain: Resolved an issue where If damage you take would kill you, you will no longer reflect damage from that hit. '
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  • edited September 2015
    SB damnation outdamages fury in most cases , even T1 skirmishes etc
    i played all paths, from HB Temp to HB fury to SB fury to SB damnation
    fact is , even in T1 your puppet deals good damage (in case it does not refuse its works), not only T2
    on top you have 20 seconds of immolation spirits, nearly all time up on single target, they really hurt and in case they crit refill your SS faster as you could cast them away
    no creeping death can top this except you play a HB fury that uses immolation spirits?
    that would be probably better, probabaly in case you had a soulpuppet on top, no its for sure SB damnation
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  • schietindebux said:
    You should probably check the patch notes I put right above your comment, specifically:
    Scourge Warlock: Spiritfire: This feat now correctly calculates your weapon damage.
    That's the feat that was calculating incorrectly for Soul Puppet damage, right?
    (If not no worries, just from my understanding that's the reason Soul Puppets were/are doing stupid damage and won't be as of next week.._)
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  • edited September 2015
    kolatmaster said:

    no its for sure SB damnation

    You should probably check the patch notes I put right above your comment, specifically:
    Scourge Warlock: Spiritfire: This feat now correctly calculates your weapon damage.
    That's the feat that was calculating incorrectly for Soul Puppet damage, right?
    (If not no worries, just from my understanding that's the reason Soul Puppets were/are doing stupid damage and won't be as of next week.._)
    let´s see what happens, if puppet its fixed i swap back to fury for sure, because damnation sucks going solo ((
    but as far as I understand this patchnote your puppet will deal even more damage because this feat was heavy underperforming dealing about 100 damage per tick or a bit more
    so in case thats the big rework of warlock I only have to say..they did not understand anything and buffed the wrong tree
    'If your soul puppet gets more than 100' from you, it will teleport back to you.'
    ...refers to the fact taht the puppet stays outside doors at boss fights, hope 100`is enough distance taht the silly thing will follow
    Scourge Warlock: Warlock's Bargain: Resolved an issue where If damage you take would kill you, you will no longer reflect damage from that hit.
    ..only read about some warlocks that instant killed some dragons by reflecting damage in SH dragonfights? never happend to me that way
  • kolatmaster said:

    no its for sure SB damnation

    You can find the DMGs or XIPs for Xcode and other development tools on (requires Apple ID to login).You must login to have a valid session before downloading anything below.(Newest on top. Xcode 10.2 download dmg windows 10.

    You should probably check the patch notes I put right above your comment, specifically:
    Scourge Warlock: Spiritfire: This feat now correctly calculates your weapon damage.
    That's the feat that was calculating incorrectly for Soul Puppet damage, right?
    (If not no worries, just from my understanding that's the reason Soul Puppets were/are doing stupid damage and won't be as of next week.._)
    Well then..Soulbinder fury!
  • Lol. So they balance SW and make it even worse
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  • kolatmaster said:

    no its for sure SB damnation

    You should probably check the patch notes I put right above your comment, specifically:
    Scourge Warlock: Spiritfire: This feat now correctly calculates your weapon damage.
    That's the feat that was calculating incorrectly for Soul Puppet damage, right?
    (If not no worries, just from my understanding that's the reason Soul Puppets were/are doing stupid damage and won't be as of next week.._)
    Incorrect. Before the patch, Spiritfire was supposed to cause the puppet to damage nearby foes for 50% of your weapon damage, but was only doing about 10%. The patch fixed this and it correctly deals 50% of weapon damage.
    Unrepentant Gaming
    Vell Crowe
    Vell Crowe's Soulbinder Damnation SW build
  • Hi Kolamaster i look forward to reading your build. im an old fashioned Hellbringer fury build.




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