Mincecraft Tinker Modifiers Dmg Va

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Mincecraft Tinker Modifiers Dmg Va 8,7/10 639 votes
  1. Minecraft Tinker Modifiers Dmg Va Free
  2. Minecraft Tinker Modifiers Dmg Vault

Modifiers (Tinkers' Construct). Different materials/items have different amounts of modifiers. Additionally, different materials will affect the appearance of the tool/weapon in the order that you add them. For instance, adding redstone to a pick will make a red wrap appear around the binding, while adding auto-repair to a pick will cause a.

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Minecraft Tinker Modifiers Dmg Va Free

Material Stats

  • The Longbow is a long-ranged weapon from Tinker's Construct. A longbow acts and is used similarly to the Shortbow. However, the longbow takes more time to pull back, and works better (shoots further, more accurately and is more damaging) with 'heavier' Arrows than with 'light' ones, while the.
  • Any documentation on the Tinker's PlusTIC laser guns? I'm currently playing the PO3 pack and have read quite a few tips to invest into a good TIC laser gun. I've never used these, and I can't seem to find documentation on which parts contribute to what anywhere.
  • Modifiers can be applied in the Anvil; EasyHarvest-Features (harvest crops while right-clicking them with a Hoe and replant them automatically) Tool-Tiers can be upgraded by placing the exact amount of resource needed (e.g. 3 diamonds for diamond-pickaxe) in the second slot of the anvil; Ultra configurable (change recipes, modifier functions.
  • Each MineTinker-item has a limited number of Modifier-Slots. If the item has no free slots available, you can not add more modifiers on to it. Each level of a Modifier will require an extra free slot. Interaction with Enchantments: Some modifiers apply vanilla enchantments on to the tool when applied. This will overwrite the current enchantment.
MaterialHead DurabilityExtra DurabilityHandle DurabilityHandle ModiferMining LevelMining SpeedAttack ValueHead TraitsExtra/Handle TraitsDrawspeedRange MultiplierBonus DamageArrow Shaft ModifierBonus Ammo
Paper12.0015.005.000.10Stone0.510.05WritableWritable0.670.40-2.00
Constantan25.00660.80Diamond4.704.00Thermal InversionThermal Inversion1.821.505.00
Treated Wood25.00235.001.00Stone2.002.00EcologicalEcological1.001.121.20
Wood35.0015.0025.001.00Stone2.002.00EcologicalEcological1.001.001.00
Electrum525-25.001.10Iron12.003.00ShockingShocking0.671.004.00
Stone122-50.50Iron4.003.00CheapskateCheap5.000.40-1.00
Obsidian139.009-100.90Cobalt7.074.20DuritaeDuritae5.000.40-1.00
Flint154-60.60Iron5.002.90Crude IICrude5.000.40-1.00
Bone2065.0051.10Iron5.092.50SplinteringFractured1.051.150.905.00
Iron204.00560.85Diamond6.004.00Magnetic IIMagnetic2.001.507.00
Copper211031.05Iron5.303.00Well-EstablishedWell-Established1.671.455.00
Cactus21520.85Iron4.003.40PricklySpiky0.950.90
Silver251550.95Iron5.005.00HolyHoly0.830.802.00
Netherrack2775.00-150.85Iron4.503.00AridiculousHellish5.000.40-1.00
Lead334.0010-50.70Iron5.253.50PoisonousPoisonous2.501.303.00
Pig Iron3817-101.20Obsidian6.204.50Baconlicious, TastyTasty1.671.407.00
End4242.000.85Obsidian3.233.23AlienEnderference5.000.40-1.00
Bronze43871.10Diamond6.803.50DenseDense1.821.506.00
Prismarine4310-150.60Iron5.506.00JaggedAquadynamic5.000.40-1.00
Steel5425.00150.90Obsidian7.006.00SharpStiff2.502.009.00
Firewood5515-201.00Stone6.005.50AutosmeltAutosmelt1.001.00
Magma Slime6015-200.85Stone2.107.00SuperheatFlammable0.911.051.00
Cobalt7830100.90Cobalt12.004.10MomentumLightweight1.331.303.00
Blue Slime7820-51.30Stone4.031.80SlimySlimy0.951.00
Manyullyn825250.50Cobalt7.028.72InsatiableCold-Blooded1.541.204.00
Knightslime85125.00500.50Obsidian5.805.10CrumblingUnnatural2.502.002.00
Ardite9945-201.40Cobalt3.503.60StoneboundPetramor2.220.801.00
Slime1.00350.70Stone4.241.80SlimySlimy1.181.30
Sponge1,0525251.20Stone3.02SqueakySqueaky0.870.75

Material Traits

  • Alien: Gain random amounts of durability, speed, and damage over time. See note for details. 1
  • Aquadynamic: Operates at normal speed underwater and operates faster when raining.
  • Aridiculous: Mining speed increases based on biome temperature.
  • Autosmelt: If the broken block is smeltable, it will drop that item (logs drop charcoal).
  • Beheading: Much higher chance of mobs dropping a head.
  • Cheap: 10% bonus durability when repairing.
  • Cold-blooded: Adds 50% additional damage if target has full health.
  • Crude: 10% bonus damage to armored enemies.
  • Dense: Chance to use less durability. Increased chance as the tool gets more damaged.
  • Duritae: 10% chance to use double durability, 40% chance to use no durability.
  • Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
  • Enderference: Prevent an enderman from teleporting for 5 seconds after hitting it.
  • Fractured: Bonus 1.5 damage.
  • Flammable: Sets attackers on fire while blocking.
  • Hellish: Adds +2 damage (1 heart) against non-nether enities.
  • Insatiable: Using the tool adds a level of insatiable for 15 seconds, limited to 10 levels. Increases speed and damage by (level / 3).
  • Jagged: Gains bonus damage when tool is damaged. The more damaged it is (difference, not percentage), the more damage it deals. SAee note for details. 2
  • Lightweight: Bonus 10% mining speed, attack speed, bow draw speed.
  • Magnetic: Pulls in items from ~2 blocks away when used.
  • Momentum: When tool is used, increases tool's mining speed up to 40%. Momentum is lost when tool stops being used.
  • Petramor: 10% chance to consume mined stone-type blocks to restore 5 durability.
  • Poisonous: Applies poison for 5 seconds on damage.
  • Prickly: Deals armor-piercing damage to enemies hit and to player when mining.
  • Sharp: Applies bleeding for 6 seconds.
  • Shocking: Builds electric charge as you move. Deals 5 bonus damage (2.5 hearts) when fully charged.
  • Slimy: 0.3% chance to summon a small slime corresponding to the color of the tool part. (Tools made of both blue and green slime have separate chances to spawn blue and green slimes.)
  • Stiff: When blocking, reduce damage by 1 damage (0.5 hearts). Will not reduce damage to below 1.
  • Superheat: 35% bonus damage to burning enemies.
  • Spiky: Enemies that touch you while blocking take damage.
  • Splintering: Attacks apply a level of 'Splintering', up to 5 levels. Deal +0.3 bonus damage per level of Splintering.
  • Squeaky: Tool has silk touch but doesn't do damage.
  • Stonebound: Mines faster and deals less damage as durability lowers.
  • Tasty: If player has less than half hunger, 0.2% chance each tick to 'consume' your tool, removing 100 durability and restoring 1 bar of hunger. When breaking blocks, 0.5% chance to get bacon. When killing mobs, 5% chance to get bacon.
  • Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.
  • Unnatural: 36% bonus mining speed for every harvest level tool has above block you are breaking.
  • Well-Established: 25% bonus experience. 3% chance for 1 XP from blocks that normally give none.
  • Writable: Bonus 1 modifier. If the whole tool is made of paper, you gain 2 modifiers.

Immersive Engineering traits

  • Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.

LightningCraft traits

  • Auto-Repair
  • Charged: Has a chance to cast a lightning strike on an attacked entity.

ExtraUtils2 traits

  • Whispering: Whispers secrets to you.
  • Magically Modifiable: Adds 3 Modifiers
  • Magically Brittle: Adds a chance for the tool to break upon durability lost. (Either 1/100 or 1/(Max Durability*Max Durability, which ever is lower)

Twilight Forest traits

  • Stalwart: Hitting an enemy gives a chance to gain resistance. This effect stacks for higher resistance levels from I to III. Or 20% to 60% damage reduction. The effect increases up to 30 seconds.
  • Twilit: +2 mining speed in the twilight forest. +2 damage (or one heart) outside the twilight forest.
  • Synergy: Having steel-leaf in your hotbar automatically repairs your tool.

Notes

Minecraft Tinker Modifiers Dmg Vault

  1. ↑ Randomly distribute 800 points between durability, speed, and damage. Each point adds 1 durability, 0.007 speed, or 0.005 attack. Maximum possible bonus for each stat is 800 durability, 5.6 speed, 4 attack. It takes about 50 minutes for all bonus stats to be applied.

  2. ↑ If two weapons have 10 uses remaining, the one with higher max durability will gain a higher bonus. Examples: 10/500 = 1.7 bonus damage. and 10/1000 = 2.3 bonus damage