Maplestory Cost For Glove Crit Dmg

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Maplestory Cost For Glove Crit Dmg 9,6/10 8733 votes

The higher the jewel's rank, the higher the cost is to remove it. Jewel Fusion Guide edit edit source Jewel Fusion is the process of fusing jewels of the same rank in order to upgrade them to the next rank. Oct 28, 2018  Charges 4.5 m and deals 75% damage to 5 enemies and knocks them back 3 m. This is the Knight’s mobility spell. Costs 40 stamina. Swing with your Longsword to deal 79% damage 2 times which hits 5 enemies up to 3 m away from you. Tornado Slash. Perform a spin slash which deals 81% damage 3 times to 8 enemies and attracts them in for 1 m. This MapleStory M Guide for Bishop will teach you all you need to know about MapleStory M Bishop skills, weapons, forge, rank and levels! Download Free PC & Mac Games.

Jan 22, 2017 Did a quick test on% critical damage vs% stat. This feature is not available right now. Please try again later. Nov 16, 2019  Critical damage - Increases the damage dealt by critical hits. Critical damage cannot go above 250% against regular enemies, and cannot go above 150% against other player characters. (10 Points in Critical damage = 1% more critical damage when striking a critical hit.) Critical rate - Increases the probability that the attack will land as a. Factoring in that ur in reboot with no way to scroll equips Assuming 300% main Stat (about 15-18% per equip) you have every crit damage link, hyper, char card, dse, and 4th job mastery (not including class-specific skills), 15% min or max crit are each worth about 4050% Stat.

Bishop Character Job: Bishop Skills Guide

You’ve chosen the Bishop vocation! The Bishop’s powers are mysterious, mystical and largely unseen to the human eye. Save for the wand you’re carrying, you look fragile on the outside. But they have no idea about the magic that is brewing in your soul! This character job/vocation is sacred, communal and omniscient to a certain extent. Get ready your wands (have you got the right one?) and be ready to take on the MapleStory M world! In this MapleStory M Guide for Bishops, we’ll help guide you through which weapons to keep vs the weapons you should sell away. The armor you should be wearing vs the armor you can discard. What powers to keep and which to let go! It’s not easy being a Bishop, but we hope it’ll be easier for you this way!

Which wand should I use?

There are four types of Wands you can acquire as a Bishop.

  1. Briser Wand
  2. Eligos Bloody Wand
  3. Jaihin Wand – This one is the best for the long run
  4. Utgard Wand
%NormalRareEpicUniqueLegendaryMythic
BriserBoss ATK %00.3%0.9%1.8%4.6%9.8%
BloodyCrit Rate %00.4%1.2%2.5%4.2%8.2%
JaihinCrit DMG %02.6%7.8%15.6%26%54%
UtgardEXP inc %00.2%0.6%1.3%2.2%N.A for now

Best Weapon Base Stats

RankSpearBowClawWandGun
Normal2728293028
Rare220225225225225
Epic650662660658662
Unique13151338133313281338
Legendary22762317231722982298
Mythic34433527

Maplestory Cost For Glove Crit Dmg 2

Outfit, Hat, Shoes, Gloves

Maplestory Cost For Glove Crit Dmg 2017

Which Outfit, Hat, Shoes, and Gloves should I use? This table compiles the perfect max base stats items. When you find them, don’t throw em away! You can sell them for a hefty price. Keep a lookout for these items!

BishopHatOutfitGlovesShoes
Normal7211212
Rare39995858
Epic112274163163
Unique220551331330
Legendary
Mythic

Maplestory Cost For Glove Crit Dmg 2017

Outfits available for Bishop? Four outfit sets:

Eclectic armor set

EclecticStatsRareEpicUniqueLegendaryMythic
HatBoss ATK inc %00.2%0.4%
Eclectic Myst BlueCrit ATK51531
GlovesCrit ATK82550
Eclectic Cabatina (Shoes)Crit ATK51531

Muspell armor set

MuspellStatsRareEpicUniqueLegendaryMythic
Muspell Magician HatCrit DMG %0.3%0.9%2%
ChestMP Recovery inc001
Musepell Magician GlovesACC56169339
Muspell Magician ShoesHP Recovery Inc4

Grand/Vepar armor set

Grand/VeparStatsRareEpicUniqueLegendaryMythic
HatCrit ATK51531
ChestEVD1854108
Grand Eligos GauntletCrit DMG %0.3%0.9%1.9%
ShoesEVD45135271

Pensalir armor set

PensalirStatsRareEpicUniqueLegendaryMythic
Mage Sallet (Hat)EXP inc %00.1%0.2%0.5%
ChestEXP inc %00.1%0.2%0.5%
Pensalir Mage GlovesEXP inc %00.1%0.2%0.7%
Pensalir Mage BootsEXP inc %00.1%0.2%0.5%

What are the skills?

The general rule of thumb is to maxmize all your passives first, followed by the buffs and then the actives. The ones we’ve bolded in purple are the powers you ought to keep from Level 100 onwards!

Level 0-29: Energy Bolt, Teleport Magic Guard Magic Armor, MP Increase

Level 30-59: Holy Arrow, Heal Bless, Magic Booster MP Eater, Invincible, Spell Mastery, Blessed Ensemble

Level 60-99: Dispel, Shining Ray, Holy Fountain Holy Symbol, Holy Magic Shell, Teleport Mastery, Divine Protection Holy Focus, Arcane Overdrive

Level 100-150: Big Bang, Bahamut, Resurrection, Genesis, Angel Ray Advanced Blessing, Infinity Buff Mastery, Arcane Aim, Blessed Harmony

Light purple: Make sure all your Passives and Buffs are full.

For Active skills, maximize your Angel Ray, Heal, and Genesis – but only after you’ve maxed your passive and buffs.

What’s the Bahamut for?

A popular question in the forums is, “What’s the Bahamut for?” indeed. Direct message for instagram mac dmg 2017. It doesn’t seem to be very impressive at first glance, though it is huge. It flutters about, seemingly behaving like another one of your pets. What is the Bahamut and what can it do?! Firstly, it cannot be used during auto-battles. He costs a hefty amount of MP, so you don’t want to be fooling around with this one!

LevelMP CostCooldownTargetAttack TypeTarget CountHit CountDuration
18970sOpponentMAG31600s
20sOpponentMAG31600s
30sOpponentMAG31600s
40sOpponentMAG31600s
50sOpponentMAG31600s

After looking at this table, we reckon the Bahamut isn’t that almighty, after all… not on its own. Think of the Bahamut as an Assist. In soccer, you can assist your friends by passing them the ball so they can get a clear shot into the net, right? That’s the role of the Bahamut here. He doesn’t take any of the limelight – he attacks multiple enemies and WEAKENS them to Holy attacks. He passes to you, you score! We don’t recommend really using the Bahamut unless you’re in a much higher level, say, 120 and above.

What are Scissor Cuts?

Maplestory cost for glove crit dmg 1

Items usually come with a Scissor Cut number of 10. What does it mean? Scissor Cuts get reduced when you trade it with someone. So, if it’s untradeable, you won’t have scissor cuts listed on it. Mystery of the Scissor Cuts solved!

We hope our MapleStory M Guide is helpful for you! Ready, get set, wand!

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Maplestory Cost For Glove Crit Dmg Free

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Min Crit and Max Crit Merge

Reactions: 2,350
Member, Private Tester
edited October 2016 in Non-GMS Content Discussion

Maplestory Cost For Glove Crit Dmg 2

Source: https://orangemushroom.net/2016/07/14/kms-ver-1-2-259-maplestory-v-5th-job/
If you've been following on KMS news, you would know that the 5th Job Update merged Min Crit and Max Crit into the single Crit Damage. The reason why it happened is because if your Min Crit exceeded your Max Crit, they would be swapped, which KMS called it stupid.
I was really hyped for this change! But here's the thing, by merging the two Crit Damage stats into a single stat, they also merged the two bases into the same stat and the new Crit Damage stat has a min base of 20% and a max base of 50%, and having Crit Damage increases both. So what you ask?
On one hand, this is a huge nerf to classes that were able to have their Min Crit stat get close to or exceed their Max Crit stat, because now they will always have a 30% Crit Damage difference.
But on the other hand, classes that had their total Max Crit increase higher than their total Min Crit increase (I'm looking at you Marksman!) will absolutely love the Min Crit and Max Crit Merge, because this will eliminate the problem of having very unstable Crit Damage.
Also, by merging the two Crit Damages into one, their Hyper Stats got merged as well, saving you Hyper Stat Points, therefore allowing you to distribute the saved points elsewhere.
Crit

Maplestory Cost For Glove Crit Dmg Download

Comments

Maplestory Cost For Glove Crit Dmg Download

  • Reactions: 2,395
    Member, Private Tester
    Crit Damage used to just be a flat 3x damage increase or something like that, didn't it?
  • Reactions: 2,931
    Member, Private Tester
    Crit Damage used to just be a flat 3x damage increase or something like that, didn't it?
    Not sure 'bout that, but I think there was also a time that only Archers and Sins could crit (without SE) lol. It was like, 2x damage at max skill level with like 50% proc, then at 4th job, archers got SE, which increased it to like. 3.3x damage at max level or something. Then they gave everyone a really small crit chance for some reason. And now everyone has an at least okay-ish crit rate and damage.
    Also, hot damn Sharp Eyes and Star Gazer are gonna stack now. Guess those DSE gloves that've been collecting dust in my bank will get some use.
    (Also, truncated link's not working for me? showing up with the ellipses lol)
  • I just hope the Sylph rings with min/max crit will properly function after the crit merge. Got 3 sylph rings (each being on a diff character) where all were either min or max crit.
    I'd be sad if it became useless or bugged for a long time. And knowing Nexon's streak.
  • I just hope the Sylph rings with min/max crit will properly function after the crit merge. Got 3 sylph rings (each being on a diff character) where all were either min or max crit.
    I'd be sad if it became useless or bugged for a long time. And knowing Nexon's streak.
    It's not like you can't get more sources of critical damage. Losing the Slyph Ring frees up another slot for a ring with actual potential.
  • They're changing how the stat works as a whole so to not adjust equipment would be like putting a new product on mass production and distribution without testing or prototypes or even a second thought to 'Do really really need to make a grill that cooks meat with your car's exhaust pipe?'
  • oh nice cool since my zero has a high crit rate anyway.
  • I just wonder if all min and max go to critical damage or they get reduced and you basically hit the same(besides marksman becoming a precised class), also rings like the oz one that increase max critical, will it increase your critical damage?
    And what about buccaneers that have critical damage? will it stay te same or be higher to compensate the min and max merge?
  • also rings like the oz one that increase max critical,
    Since they only just recently rectified the accuracy stat situation with character cards and some equipment i wouldnt hold my breath.
  • Reactions: 2,350
    Member, Private Tester
    Here are the Crit Damage difference changes for each class (Excluding classes that aren't in KMS) with just their skills. Negative numbers mean how much more Min Crit than Max Crit they have and positive numbers are vice versa. I ordered them from the biggest negative number to the biggest positive number.
    Dark Knight = -30, -45 while you have 20% HP or higher
    Evan = -30
    Bishop = -25
    Blaze Wizard = -25
    Dual Blade = -25
    Fire Poison = -25
    Ice Lightning = -25, 0 vs enemies with 5 Freeze stacks
    Battle Mage = -20, -35 with Battle Rage active
    Mihile = -15, -30 with Roiling Soul active
    Dawn Warrior = -15
    Demon Avenger = -15
    Demon Slayer = -15
    Kaiser = -15
    Luminous = -15
    Phantom = -15
    Xenon = -15
    Paladin = -11 with a Mace, -6 with a Sword; Combat Orders makes High Paladin give 16% Min Crit
    Buccaneer = -10
    Corsair = -10
    Mechanic = -10
    Cannoneer = -10, -5 with Ice Barrel buff, 0 with Monkey Wave buff, +5 with Ice Barrel buff and Monkey Wave buff
    Kinesis = -8; Comes from Link Skill
    Hero = 0, -15 with Enrage active
    Blaster = 0
    Night Lord = 0
    Night Walker = 0
    Shade = 0
    Zero = 0
    Shadower = 0, +10 with Prime Critical's upcoming effect
    Aran = +5
    Wild Hunter = +15, 0 while you are off your Jaguar
    Angelic Buster = +15
    Bowmaster = +15
    Mercedes = +15
    Thunder Breaker = +15
    Wind Archer = +15
    Marksman = +55, +75 with Bullseye Shot active
    By making your Crit Damage always have a 30% difference, this means all Mages are gonna get nerfed, while all Bowmen are gonna get buffed.
    Also, I found out that KMS halved (rounding up) almost all of the existing crit damage values. For example, Sharp Eyes' 30% Max Crit gets halved to 15%, while the Decent version which had 15%, gets halved to 7.5%, which then gets rounded up to 8%. For skills that gave both Min Crit and Max Crit at differing values (If the two numbers are the same, then the Crit Damage will just be that number), the two values get added to a single number, and then it gets halved. For example, Angelic Buster's Star Gazer which had 30% Min Crit and 60% Max Crit, first gets added together to 90%, and then gets halved to 45%. This was primarily done for balance.

  • Also, I found out that KMS halved (rounding up) almost all of the existing crit damage values. For example, Sharp Eyes' 30% Max Crit gets halved to 15%, while the Decent version which had 15%, gets halved to 7.5%, which then gets rounded up to 8%. For skills that gave both Min Crit and Max Crit at differing values (If the two numbers are the same, then the Crit Damage will just be that number), the two values get added to a single number, and then it gets halved. For example, Angelic Buster's Star Gazer which had 30% Min Crit and 60% Max Crit, first gets added together to 90%, and then gets halved to 45%. This was primarily done for balance.
    Do note for anyone reading this, that this means no change. Right now, if your max crit is increased by 30% then your average damage will increase by 15% assuming 100% crit change. So when they combine min/max crit into just crit damage,that 15% is the same buff as you currently get
  • also rings like the oz one that increase max critical,
    Since they only just recently rectified the accuracy stat situation with character cards and some equipment i wouldnt hold my breath.
    They massively nerfed the Oz Max Critical ring.
    At level 4 it gives 28% Critical Damage now, so I can probably assume level 1/2/3 is 7/14/21%.
    28% Critical Damage is equivalent to 56% min critical damage or 56% max critical damage.
    Before at level 4 it doubled your max critical damage. Yes, the text said +100% max crit, but it was actually a 2x multiplier.
    For the classes/players that had over 100% max critical, the ring would give them more than 100% max crit for those 15 seconds.
    Level 1/2/3 were 1.25x/1.5x/1.75x, respectively.
    For 28% Critical Damage to be better than 2x max critical damage, you must have had less than 56% max crit.
    That's very difficult when critical damage is 1.2x to 1.5x at base, which means you already had 20% min crit / 50% max crit by just existing as a character.
    6% max critical is very easy to get.
  • @RisingRain
    But then it turn to be a 28%flat boost? man they nerfed it hard..
  • What about the critical damage hyper stats? I know they are combining the minimum and maximum critical damage together into one stat; but currently for us, it is minimum crit +10% and max crit +15% capped. So what will happen when it gets combined?
    +5% min/max? +10%? +15%? or some other value. I'm hoping it will be at least +10% min/max. Even though max crit loses 5%, we save ~150 hyper stat points.