Current Mdr Dmg The Division
The weapon arsenal in The Division consists of 7 different types, ranging from pistols to more powerful calibers from the Assault Rifle and Marksman Rifle sector.
The Division 2 Exotics are some of the best weapons and armor you can find in the game. It’s not too hard to spot them either – while they appear with a peachy gold hue to distinguish their. IGN has the stats and details for every Tom Clancy's The Division 2 Weapons in our Wiki Guide. In The Division 2, once you've completed the Prologue and unlocked the second weapon slot you can. Jun 25, 2019 A weapon dropping with a low damage roll will mostly likely be trash. Knowing these damage ranges is only half the problem, however. The Division 2 does a horrible job of allowing you to view a weapons raw damage, because the damage numbers are calculated on screen with your gear, talents, and specialization stats included. Jun 15, 2017 The Division Urban MDR Buffed - Is It Good Now? - Duration: 5:55. Arekkz Gaming 106,901 views. Mar 25, 2019 Our Division 2 In-depth Damage, DPS and DPM Calculator was made to make theorycrafting new builds much easier. By filling in fields with the values that can be found on your character’s inventory screen in game, you’ll be able to find out your Average DPS, DPM and even Burst Damage!
For lashings of extra boom, various skill-based gadgets like Turrets or Seeker Mines round off this offer. Guns can be adapted similarly to the equipment to your individual needs and several modifications ensure that the role-playing aspect isn’t missed out. Also mentionable is that most of them come in different variants.
Contents
- 3 All Weapons
- 4 Modifications
During the development process, the developers put a lot of emphasis on authenticity, which is why they got the for video game titles like Tom Clancy’s Ghost Recon famous and well-known developer studio Ubisoft Red Storm on board, to assist with creating the weapons and all related stuff (3D-Design, sound recordings).
Handling & Inventory
The player can carry up to 3 weapons simultaneously, namely a primary and secondary weapon plus one sidearm (Pistol), while the latter has infinite ammo.
But this should not detract you from collecting new ones. Quite the contrary! Your inventory can accommodate multiple weapons at once, but is limited by a certain number of free slots which is defined by the quality of your Backpack. Additional weapons can be stored in the Stash, which can be found in the Base of Operations, in Safe Houses and in Dark Zone Checkpoints.
The strength of a weapon is primarily defined by the following 3 characteristics,
- DMG: How much is the weapon capable of doing per shot. Scales with Firearms.
- RPM: Defines how fast – how many Rounds Per Minute – your weapon can fire.
- MAG: How many rounds can be fired before your magazine needs to be reloaded.
while the other 4 are telling you in which way it affects your gameplay and gun handling.
- Accuracy: How fast the reticle for this weapon changes size when fired. The smaller the reticle, the more accurate the shot.
- Reload Speed: How quickly the weapon can be reloaded.
- Range: Max distance (Optimal Range) before the weapon is no longer effective. The damage applied to enemies at greater distances is lower.
- Stability: How hard the weapon is to control when firing for a prolonged period.
Exotic Weapons
Exotic Weapons have 3 unique Weapon Talents and can be acquired once your character has reached level 30. While there is no guaranteed way to get them, the best chance might be through completing missions on Legendary difficulty as well as killing Named Bosses, but also other sources of loot can drop them.
All Weapons
In the following section you can find a list of all weapons that are currently available in the game, grouped according to their archetype. The overview is based on screenshots, artworks, videos as well as several interviews and> * Available in DLCs, Season Pass
Submachine Guns
Submachine Guns (SMG) are fully automatic handguns designed to fire pistol cartridges. When using an SMG, your Critical Hit Damage is increased.
Name | RPM | MAG | Reload Speed | Optimal Range |
---|---|---|---|---|
AUG A3 Para XS | 725 | 25 | 2.1s | 18m |
Black Market T821 | 550 | 32 | 1.8s | 17m |
Burst Fire MP-5 A4 (MP5) | 800 | 32 | 2.1s | 16m |
Converted SMG-9 | 825 | 32 | 2s | 13m |
Converted SMG-9 A2 | 825 | 32 | 2s | 13m |
Converted USC (UMP45) | 650 | 20 | 2.4s | 14m |
Eir (SMG-9) | 825 | 32 | 2s | 13m |
Enhanced AUG A3P | 725 | 25 | 2.1s | 18m |
Enhanced PP-19 | 700 | 53 | 2.35s | 16m |
First Wave Vector 45 ACP | 750 | 20 | 1.9s | 15m |
Hildr (SMG-9) | 825 | 32 | 2s | 13m |
MP-5 ST (MP5) | 800 | 32 | 2.1s | 16m |
MP5 | 800 | 32 | 2.1s | 16m |
MP7 | 950 | 20 | 1.9s | 19m |
Midas (T821) | 550 | 32 | 1.8s | 17m |
Navy MP5 N | 800 | 32 | 2.1s | 16m |
PP-19 | 700 | 53 | 2.35s | 16m |
Police T821 | 550 | 32 | 1.8s | 17m |
Police UMP45 | 600 | 30 | 2.4s | 14m |
Tactical AUG A3P | 725 | 25 | 2.1s | 18m |
Tactical UMP45 | 600 | 30 | 2.4s | 14m |
Tactical Vector 45 ACP | 750 | 20 | 1.85s | 15m |
The House (MPX) | 850 | 30 | 2.4s | 17m |
Thompson M1928 | 600 | 30 | 2s | 16m |
Tommy Gun (Thompson) | 800 | 50 | 2.2s | 16m |
Vector 45 ACP | 750 | 20 | 1.9s | 15m |
Assault Rifles
Assault Rifles are relatively lightweight and compact multi-purpose military rifles. They are well-balanced fully automatic weapons with a moderate amount of recoil, most useful at medium range. In The Division they are well suited for shredding the enemy’s armor due to the additional Enemy Armor Damage bonus. In PvP, a percentage of the target’s armor equal to one-third of the shooter’s Enemy Armor Damage is ignored.
Name | RPM | MAG | Reload Speed | Optimal Range |
---|---|---|---|---|
ACR | 760 | 30 | 2.3s | 27m |
Black Market AK-74 (AK-47) | 600 | 30 | 2.6s | 26m |
Bullfrog (Famas) | 900 | 30 | 2.2s | 28m |
Caduceus (SCAR-L) | 600 | 30 | 2.3s | 28m |
Classic ACR | 760 | 30 | 2.3s | 27m |
Classic AK-47 | 600 | 30 | 2.6s | 26m |
Classic FAL | 650 | 20 | 2.45s | 32m |
Custom P416 G3 | 750 | 30 | 2.3s | 26m |
EMT P416 G3* | 750 | 30 | 2.3s | 26m |
Enhanced ACR-E | 760 | 30 | 2.3s | 27m |
Enhanced G36 | 750 | 30 | 2s | 32m |
G36 C | 750 | 30 | 2s | 32m |
Hazmat P416 G3* | 750 | 30 | 2.3s | 26m |
JTF P416 G3* | 750 | 30 | 2.3s | 26m |
LVOA-C (M4) | 850 | 30 | 2.55s | 28m |
Liberator (M4) | 850 | 30 | 2.5s | 28m |
Lightweight M4 | 850 | 30 | 2.5s | 28m |
Military AK-47M | 600 | 30 | 2.6s | 26m |
Military G36 | 750 | 30 | 2s | 32m |
Military P416 | 750 | 30 | 2.3s | 26m |
Military SA-58 (FAL) | 650 | 20 | 2.45s | 32m |
Police M4 | 850 | 30 | 2.5s | 28m |
SCAR-L | 600 | 30 | 2.3s | 28m |
SOCOM SCAR-L | 600 | 30 | 2.3s | 28m |
Survivor AK-47* | 600 | 30 | 2.6s | 26m |
Tactical Mk16 (SCAR-L) | 600 | 30 | 2.3s | 28m |
Tactical SA-58 (FAL) | 650 | 20 | 2.45s | 32m |
Urban MDR Assault Rifle | 350 | 20 | 2.4s | 28m |
Warlord (AK-47) | 600 | 30 | 2.6s | 26m |
* Available in DLCs, Season Pass |
Light Machine Guns
Light Machine Guns (LMG) are high-powered fully automatic weapons with large capacity magazines, but which require some time to stabilize when firing. Although the enemies’ AI can be easily suppressed and forced into cover, making use of the increased DMG to targets out of cover should be your goal when using an LMG.
Name | RPM | MAG | Reload Speed | Optimal Range |
---|---|---|---|---|
Big Alejandro (Ameli) | 1000 | 55 | 5.5s | 28m |
Black Market M60 E6 | 500 | 100 | 5.75s | 40m |
Black Market RPK-74 E | 650 | 45 | 2.7s | 28m |
Classic M60 | 500 | 100 | 5.75s | 40m |
Classic RPK-74 | 650 | 45 | 2.7s | 28m |
Custom L86 A2 | 610 | 30 | 2.4s | 32m |
Hungry Hog (M60) | 500 | 100 | 5.75s | 40m |
Infantry MG5 | 800 | 50 | 5.5s | 30m |
M249 B | 550 | 100 | 5s | 35m |
MG5 | 800 | 50 | 5.5s | 30m |
Military L86 LSW | 610 | 30 | 2.4s | 32m |
Military M60 E4 | 500 | 100 | 5.75s | 40m |
Military MK46 (M249) | 550 | 100 | 5s | 35m |
Military RPK-74 M | 650 | 45 | 2.7s | 28m |
Pakhan (RPK-74) | 650 | 45 | 2.7s | 28m |
Tactical M249 Para | 550 | 100 | 5s | 35m |
Designated Marksman Rifles
Designated Marksman Rifles (DMR) are self-loading rifles with a telescopic sight and high-powered precision. A DMR closes the gap between an Assault and Sniper Rifle. Extra Headshot Damage bonus is applied when such a weapon is used in the game.
Name | RPM | MAG | Reload Speed | Optimal Range |
---|---|---|---|---|
Classic M1A | 300 | 10 | 2.9s | 60m |
Classic M44 Carbine | 55 | 5 | 1.9s | 60m |
Covert SRS | 53 | 7 | 1.95s | 42m |
Custom M44 | 55 | 5 | 1.9s | 60m |
Devil (SIG 716) | 275 | 15 | 2.55s | 60m |
First Wave M1A | 300 | 10 | 2.9s | 60m |
Heel (SIG 716) | 275 | 15 | 2.55s | 60m |
Historian (M1A) | 300 | 10 | 2.9s | 60m |
Hunting M44 | 55 | 5 | 1.9s | 60m |
M700 Carbon | 54 | 7 | 3.2s | 42m |
M700 Tactical | 54 | 7 | 3.2s | 42m |
Military SCAR-H | 275 | 20 | 2.5s | 60m |
Model 700 (M700) | 54 | 7 | 6.73s | 42m |
Paratrooper SVD | 260 | 10 | 2.3s | 34m |
Police Mk17 (SCAR-H) | 275 | 20 | 2.5s | 60m |
SOCOM M1A | 300 | 10 | 2.9s | 60m |
SOCOM Mk20 SSR (SCAR-H) | 275 | 20 | 2.5s | 60m |
SRS A1 | 53 | 7 | 1.95s | 42m |
SVD | 260 | 10 | 2.3s | 34m |
Surplus SVD | 260 | 10 | 2.3s | 34m |
Tenebrae (SCAR-H) | 275 | 20 | 2.5s | 60m |
Grenades
The Division also comes with a half dozen different grenades, which can either deal high damage or apply certain Status Effects to targets.
Modifications
Mod Slots
Weapons can be equipped with modifications that are nothing else than items. The number of modifications that can be attached is based on the number of mod slots the weapon has, which in turn depends on the weapon’s archetype, item level and rarity level.
Beginning with classic silencers to magazine extensions, the modifications ensure that you can build the perfect weapon of your choice. The following modification types are available and also separated into sub-categories:
- Handle
- Underbarrel (Short/Long)
- Magazine
- Muzzle (Small/Large)
- Optic (Short/Long)
Because mods are handled as items, their quality is also based on a rarity level and item level and can have multiple random bonuses.
The Division also supports aiming down sights (ADS) if you apply a proper scope to your weapon. This means that the camera switches its position so that you can directly look through it which makes aiming more accurate. However, it is not supported by all of the scopes.
Skin Slot
In the fight rather meaningless, but for many players of great value are weapon skins. An additional mod slot allows you to apply either a color or a whole skin camouflage pattern to your gun. You can get new weapon skins by looting any kind of chests in the world, enemy NPCs/players or by helping out civilians.
Here are 2 examples of the Hazmat (pre-order bonus) and National Guard (Gold Edition exclusive) skin, both for the POF P416.
Weapon Talents
Weapon Talents are passive abilities or perks that can be found on High-End weapons. Depending on its archetype, a weapon can have up to 3 of them.
Firing Modes
The Division handles weapon firing modes in a more uncommon way, meaning that you are not able to switch between firing modes like automatic, burst and single shot on the fly.
However each weapon item drop defines or preselects its firing mode, e.g. you can find a normal MP5 that is fully automatic, while also MP5s with burst firing mode can be found.
Ammunition
Different guns require different ammunition types. In addition to the guns’ default ammunition which is shared with other ones of the same archetype, you can use special ammo consumables that can temporarily buff your weapon’s efficiency. The number of bullets you have left can always be looked up in your inventory.
Render Shots
The following render shots are taken from a presentation held by Red Storm Entertainment at the zBrush Summit 2014. Besides the 6 images, you can also watch the video of the presentation here.
Discuss in ForumLeave us a comment belowThe Division 2 Exotics are some of the best weapons and armor you can find in the game. It’s not too hard to spot them either – while they appear with a peachy gold hue to distinguish their rarity tier, they also come with unique visual markings, too. As Ubisoft said itself, The Division 2 Exotics should be more exciting than they were in the first game.
Ubisoft’s intent can mainly be seen from an aesthetic perspective as the guns are designed to stand out more vividly whether laying on the ground in the field of battle or holstered on your character. On top of that, each of these weapons and bits of armor tells a bit of story and radiates the theme of the gun while connecting it to some faction lore.
Of course, every gun worth their pound of flesh must also feel good to use, too. That’s where we come in – we’ve collected everything we know about The Division 2 Exotics, from their stats and talents, as well as how to unlock them. As we get our hands on more of these cherished Exotics, we’ll keep adding them to the list – so do check back if you haven’t seen the one you’re looking for. We’ve even included The Division 2 armor, too – as a treat.
Here are The Division 2 Exotics:
The Division 2 Exotics list
Chameleon
This assault rifle was added as part of Title Update 7, and can be obtained as soon as RNG-esus smiles upon thee. We recommend doing bounties and targeted missions until you get your own Chameleon to drop. If you’d like to see this gun in action, check out the video above. The Chameleon perks are as follows:
Adaptive Instincts
- Get a 20% boost to critical hit chance and a 50% increase to critical hit damage for 45 seconds if you hit 30 headshots
- Snag a 100% boost to weapon damage for 45 seconds by hitting 60 body shots
- Reload speed increases by +150% for 45 seconds if you hit 30 leg shots
Overlap
- Pick up a 5% boost to weapon handling when your gun is holstered
Diamondback
This reptilian rifle is now in the game, but you’ll probably need to wait a few weeks before you can get it. To get all the crafting materials needed, you need to compete all three Expeditions. These are the perks:
Agonizing Bite
- This perk marks an enemy at random, and hitting that enemy consumes the mark – guarantying the critical hit with an extra 20% to total damage.
- The mark passes on when the previous enemy has been hit, or if you reload your weapon.
Deep Fangs
- If you hit five marked enemies, this perk grants +50% reload speed, +20% total damage, and every shot you fire guarantees critical hits for ten seconds.
Shredding Skin
- You get an extra 20% bonus armour for three seconds if you reload Diamondback while it is equipped.
- While Diamondback is holstered, you can pick up +8% bonus armour for two seconds by reloading or cycling your equipped weapon.
Pestilence
The Tidal Basin Stronghold adds a new Outcast Division 2 Exotic for you to unlock. After a lot of grinding we finally have The Division 2 Pestilence Exotic LMG, and it’s pretty underwhelming. Here are the talents:
Plague of the Outcasts
- After hitting the same enemy 20 times, that enemy is inflicted with Plague of the Outcasts.
- Whenever an enemy with Plague of the Outcasts is killed, the leave a toxic cloud for 10 seconds that deals 200% weapon damage per second to anyone inside and inflicts them with Pestilence.
Pestilence
- This debuff reduces healing received by 50% for 10s.
- Whenever an enemy with Pestilence would be downed, they are instead instantly killed.
- The debuff is removed if the enemy is repaired to full armor.
Outcast Resilience
- While holstered, gain 20% bonus armor for 5s whenever you are affected by blind, bleed, or burning.
As for how to farm it, we have a full guide to unlocking The Division 2 Pestilence Exotic LMG. But the main thing you need to know is that this will drop from named enemies in the Dark Zone. The drop rate appears to be higher in the Occupied Dark Zone than in the standard DZ, but you can get it in either. The best way to farm is by completing landmarks, which always spawn a named enemy.
Nemesis
The first Division 2 Exotic sniper rifle comes from the Black Tusk faction and is heavily modified with attachments, including laser sights, a suppressor, and a chonky scope. This Exotic sniper is available in World Tier 5, and it’s talents are:
Counter-Sniper
- Shots fired from this weapon require the trigger to be held down to charge. Once charged, these shots deal increased body shot damage. If the charged shot does not kill the target, then the next shot charges quicker.
- After aiming at a target, it is marked so that it can be tracked through the world. The longer the mark is on the target, the more damage your shots with this weapon will deal to the target.
Nemesis
- Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%.
Preparation
- While Holstered, gain 25% headshot damage when scoped with your current weapon.
As to how to unlock The Division 2 Nemesis Exotic, we’ve prepared a handy guide to answer just that question.
SWEET DREAMS
The Sweet Dreams shotgun is a jazzed up version of the Lullaby and it’s obtainable without you needing to purchase the Capital Defender pack. Sweet, indeed. Here its talents:
Sweet Dreams
- Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor for 5 seconds and applies the Sandman debuff for 5 seconds.
Sandman
- This debuff prevents the enemy from using armor kits and from receiving healing from any source.
Evasive
- While equipped, dodging reloads 25% of your current weapon’s magazine.
Okay, the perks aren’t amazing per se. Mostly because if you’re aping someone with a chonky great shotgun you aren’t exactly going to go for the melee. Alternatively, here’s how to get The Division 2 Sweet Dreams Exotic for yourself.
Merciless
The Merciless is an Exotic rifle built of an AK variant. It’s talents make it very powerful for explosive damage builds, here’s what it comes with:
Binary Trigger
- This weapon is equipped with a binary trigger that fires on trigger pull and release.
Guerrilla Warfare
- Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all primers on the enemy it hits.
- Each primer detonated gains 75% damage per primer detonated.
- Only one enemy can have primers and at most 5 primers can be embedded.
Brutality
- While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.
If you’re looking for an inventive build than you can use this to make a very deadly explosive build by making the most of the right Division 2 brand sets and the Brutality holstered talent. As for how to get The Division 2 Merciless Exotic rifle, you can get it by farming missions with a named Hyena boss at the end. The higher the difficulty you play these at the more loot drops you’ll get, thus the more likely it is that you’ll grab this Exotic.
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The Chatterbox
This is by far the best Division 2 Exotic in the game thanks to its solid damage stats and Blabbermouth holstered talent. Here are all the Chatterbox talents:
Incessant Chatter
- Every shot landed grants 1% rate of fire to a max of 60%. This resets on reload.
Box Magazine
- Kills with this weapon refill 20% of its magazine and grants a buff for 10 seconds.
- While the buff is active, every shot landed increases magazine capacity by 1 to a max of 60. Killing a target consumes the buff to fully refill the increased magazine.
Blabbermouth
- While holstered, reloading your weapon within 5 seconds after a kill grants 20% rate of fire for 10 seconds.
Blabbermouth makes this one of the best PvP weapons in the game, as one kill massively buffs your DPS allowing you to chain kills together and wipe squads with the right build backing you up. Here’s how to unlock The Division 2 Chatterbox Exotic SMG – it’s a little complicated so you’ll want our help.
Kendra’s Liberty
Grinding this Exotic D50 will drive you insane as it all relies on getting a very rare high-end D50 to drop – sidearm drops are the rarest and there’s no reliable way of getting this weapon. But the talents make this an excellent pocket Exotic, here they are:
Liberty
- Gain 100% damage to hostile electronics.
- While aiming, enemy weak points and hostile electronics are highlighted.
Blind Justice
- After destroying an enemy’s weak point or hostile electronics, your next bullet deals 500% weapon damage. If that shot kills an enemy, your magazine is refilled and grants 100% weapon damage for the entire magazine.
Independence
- While holstered, destroying weakpoints refills 20% of your current weapon’s magazine.
The holstered talent can allow you to constantly refill your mags provided you can hit weakpoints reliably, which is especially effective with a weapon like the M60. Here’s how to get The Division 2 Kendra’s Liberty Exotic D50.
LULLABY
A bandanna-clad SPAS-12 shotgun, the Lullaby is available to you if you pre-ordered The Division 2 or if you pick up the Capital Defender pack.
The Lullaby may look like it’s held together by duct tape, but its perks appear more than stable. Its namesake perk ‘Lullaby’ will give you an armour boost of 35% should you land a melee after swapping to the shotgun. It also has a perk called ‘Evasive’, which will grant you a reload of 1% of your magazine when you dodge with this weapon equipped – that’s one shell, which might save your life in a pinch.
This is the starter version of the Sweet Dreams, we don’t recommend picking this one up.
RUTHLESS
The Ruthless Exotic is a rifle that comes with the ‘Binary Trigger’ perk, which means the weapon will fire when you click your mouse in and when you release it, too. It also comes with the ‘Brutality’ perk that means landing a shot has a 5% chance to deal 20% damage as explosive damage.
The Ruthless is available to anyone who has pre-ordered the The Division 2 Ultimate Edition. This is the starter version of the Merciless Exotic, so it’s not worth trying to find this anywhere online.
Eagle Bearer
This Exotic assault rifle turns into a bit a bullet hose thanks to the way its talents combine, but the only way you can currently get it is from the Dark Hours raid. But, if the RNG gods smile on you, Eagle Bearer will be yours.
Eagle’s Strike
- Accuracy increases as you continuously fire, up to +100%
- Headshot kills grant +100% Reload Speed, +35% Damage, and Tenacity is buffed for 10 seconds
- The strength of Tenacity is increased by 1% for body shots and 5% for headshots
Tenacity
- 20-80% of damage taken is delayed until the buff expires
Protected Fire
- While holstered, gain 10% bonus armor while firing your current weapon
As to how to get this Exotic assault rifle, we have a full Division 2 Eagle Bearer Exotic guide that gets into the nitty-gritty. In short, you can fetch it from the raid’s loot chest, or pick it up as a reward from any of the bosses. The chance of it dropping, however, is by pure chance, so you may be at this one for quite a while.
Division 2 Exotic armor
Sawyer’s Kneepads
Yup, you read that right – Exotic kneepads. Alongside protecting your kneecaps, these bulky boys are all about speed. You can get these by dropping a named Hyena boss, and you can improve those odds by doing it in an area that has a knee pad focus as the designated target loot. Here are the talents:
Short Circuit
- Catch a 80% increase to your jammer pulse charge speed
First-Wave Tech
- Disruption effects destroy hostile skill proxies
- Pick up the Lead by Example buff by staying in cover for four seconds
Lead by Example
- Pick up a 50% armor bonus when going from cover-to-cover. If you cover 8m, you’ll disrupt all enemies within 10m and even gain 10% (4% in PvP) bonus armor for each defensive attribute for four seconds.
Dodge City Gunslinger’s Holster
The handy thing with this holster is that you can get it by completing a quest, so there’s no RNG involved here. Once you do unlock it, however, there is a chance it’ll drop from random encounters. So don’t worry if you, er, misplace it. Simply head to the blueprint vendor in the Base of Operations and purchase the Go West, Young Agent mission. The talents are as follows:
Sleight of Hand (requires a pistol to work)
- +20% Accuracy
- +20% Stability
- +40% Reload Speed
- +400% Optimal Range
- +20% Revolver Damage
Quick Draw
- Reload all of your weapons by swapping your pistol
Perforator
- Penetrate enemy armor with each shot from your pistol
- Pick up a 20% boost to weapon damage if you get a headshot kill. You’ll also be able to penetrate enemy armor for eight seconds with your primary and secondary weapon – though it’s 11 seconds if you’re using a revolver
BTSU Datagloves
These tech-y garments are something you’ll want to look out for if you’re making a Division 2 build around skills. They can be a bit of a grind to get, sadly. The most popular strategy is running the Camp White Oak mission and hoping RNG-esus smiles upon thee. Here are the talents:
Elemental Gadgetry
- Pick up an additional 50% status effect duration and another 50% skill haste on skills that apply status effects
Energy Infusion
- Apply a status effect and your gloves will share that effect for 60 seconds
- While infused, you’ll also get a 10% boost to skill damage, skill healing, and repair for each utility on your gear
Charged Proxies
- Toss a skill and it’ll create an explosion that applies the infused status effect to enemies within 6m – those enemies will also take 50% more damage from your skills
And there you have it, The Division 2 Exotic weapons and armor as we know them so far.
Current Mdr Dmg The Division 1
Don’t be divided, add these Division 2 guides to your equation:
The Division 2 Year 1 roadmap
The Division 2 build guide
The Division 2 skills and variants
Current Mdr Dmg The Division 3
A great deal of these Exotics won’t become known to you until you reach the end game, sure, but it’s exciting to see Ubisoft imbue its Exotic weapons with a post-apocalyptic personality to make them stand out visually from the standard issue weapon.