Barbarian Rage Dmg Reduction Vs Adamantium Weapon
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- Barbarian Rage Dmg Reduction Vs Adamantium Weapon 2
- Barbarian Rage Dmg Reduction Vs Adamantium Weapons
The Barbarian is a fast-paced powerhouse of a class. They are plain and simple brawlers, fueled by Fury attacking hell’s demons with swing weapons and a rapid pace. Barbarians are able to cover a lot of ground, they are best played by getting into the thick of the fray. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while.
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Barbarian Rage. The Rage doesn't have any of the vanilla effects of NWN, but it will instead do the following: Provides a damage bonus to the melee weapon held based on rage level. Boosts will save by rage level. Bonuses during rage based on level. Increases the barbarian's movement rate by 50% for 3 rounds. Gives temp HP = 50% of barbarian. Barbarian rage Items 6.) Damage reduction VS AC is only important in BG2. In BG1 the barbarian doesn't get any damage reduction at all. And in BG2 you get 20% at level 19 which is very late in the game. At the point your barbarian got his 20% reduction you should already have many other ways to get reduction, and you're almost at HLA (Hardiness). Finally, we get to what I consider to be the core issue with the barbarian – rage. Rage is absolutely considered the defining feature for barbarians. It’s also an extremely limiting feature due to the initial design of the class and archetypes. However the barbarian class feature Rage states that a benefit of raging is 'You have resistance to bludgeoning, piercing, and slashing damage,' neglecting any mention of magical weapons. Though PCs encountering magical weapons may be rare, are there any other rules which stipulate that the basic rage resistances don't apply towards magical weapons? The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it. So, it affects hardness, weight, cost, and damage. Adamantine armor turns critical hits.
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Alchemist | Artificer | Barbarian | Bard | Cleric | Druid | Favored Soul | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Warlock | Wizard |
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Barbarian |
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Starting a.. Enhancements |
Class Summary[edit]
Alignment: Any Non-LawfulHit die: d12
Class Skills
- Skill points at 1st level: (4 + Intelligencemodifier) x4
- Skill points at each additional level: 4 + Intelligencemodifier
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Weapon and Armor Proficiencies[edit]
Simple weapons |
Martial weapons |
Light armor |
Medium armor |
Shields (except Tower shields). |
Past Lives[edit]
Past Life: Berserker's Fury | You recall more about your past life as a barbarian. You gain +20 hit points, have +2 to your Intimidate skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat grants access to Racial and Class Toughness enhancements. |
Past Life: Barbarian | You were a Barbarian in a past life. You occasionally find yourself filled with a nearly irresistible urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times. |
Paths[edit]
- Savage of the Wild
- Storm of Kargon
- Bastion of the Outlands
Prestige Enhancements[edit]
Advancement table[edit]
Table: The Barbarian | |||||
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1/+1/+6 | +2 | +0 | +0 | Fast Movement, Barbarian Rage 1/day |
2nd | +2/+2/+7 | +3 | +0 | +0 | Barbarian Damage Reduction 3% |
3rd | +3/+3/+8 | +3 | +1 | +1 | Trap Sense +1 |
4th | +4/+4/+9 | +4 | +1 | +1 | Uncanny Dodge, Rage 2/day |
5th | +5/+5/+10/+15 | +4 | +1 | +1 | Barbarian Damage Reduction 4% |
6th | +6/+6/+11/+16 | +5 | +2 | +2 | Trap Sense +2 |
7th | +7/+7/+12/+17 | +5 | +2 | +2 | - |
8th | +8/+8/+13/+18 | +6 | +2 | +2 | Rage 3/day, Barbarian Damage Reduction 5%, Improved Uncanny Dodge |
9th | +9/+9/+14/+19 | +6 | +3 | +3 | Trap Sense +3 |
10th | +10/+10/+15/+20 | +7 | +3 | +3 | - |
11th | +11/+11/+16/+21 | +7 | +3 | +3 | Barbarian Damage Reduction 6%, Greater Rage |
12th | +12/+12/+17/+22 | +8 | +4 | +4 | Rage 4/day, Trap Sense +4 |
13th | +13/+13/+18/+23 | +8 | +4 | +4 | - |
14th | +14/+14/+19/+24 | +9 | +4 | +4 | Barbarian Damage Reduction 7%, Indomitable Will |
15th | +15/+15/+20/+25 | +9 | +5 | +5 | Trap Sense +5 |
16th | +16/+16/+21/+26 | +10 | +5 | +5 | Rage 5/day |
17th | +17/+17/+22/+27 | +10 | +5 | +5 | Barbarian Damage Reduction 8%, Tireless Rage |
18th | +18/+18/+23/+28 | +11 | +6 | +6 | Trap Sense +6 |
19th | +19/+19/+24/+29 | +11 | +6 | +6 | - |
20th | +20/+20/+25/+30 | +12 | +6 | +6 | Rage 6/day, Barbarian Damage Reduction 9%, Mighty Rage |
Class feats[edit]
Level 1[edit]
- Dismiss Rage (active): Activate this barbarian ability to prematurely end your rage.
- Fast Movement (barbarian) (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
- Rage (active): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
- Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. One for every level of barbarian.
Level 2[edit]
- Damage Reduction (passive): Grants damage reduction 3% to all unarmed, weapon, or natural attacks.
Level 3[edit]
- Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks.
Level 4[edit]
- Rage (active): You can now rage 2 times per rest.
- Uncanny Dodge (active): This feat grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.
Project 1999 dmg cap removed at lvl 20 in 2. Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds
Level 5[edit]
- Damage Reduction (passive): Damage reduction improves to 4% to all unarmed, weapon, or natural attacks.
Level 6[edit]
- Trap Sense (passive): Trap sense bonus improves to +2.
Level 8[edit]
- Damage Reduction (passive): Damage reduction improves to 5% to all unarmed, weapon, or natural attacks.
- Rage (active): You can now rage 3 times per rest.
- Improved Uncanny Dodge 2/day (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds
Barbarian Rage Dmg Reduction Vs Adamantium Weapon 2
Level 9[edit]
Barbarian Rage Dmg Reduction Vs Adamantium Weapons
- Trap Sense (passive): Trap sense bonus improves to +3.
Level 11[edit]
- Damage Reduction (passive): Damage reduction improves to 6% to all unarmed, weapon, or natural attacks.
- Greater Rage (passive): The bonuses to a barbarian's rage increase to a total of +6 strength, +6 constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat. While wearing medium armor and Barbarian Rage is active, gain +10 Physical Resistance Rating. While Barbarian Rage is active, gain +10 Melee Power.
Level 12[edit]
- Rage (active): You can now rage 4 times per rest.
- Trap Sense (passive): Trap sense bonus improves to +4.
Level 14[edit]
- Damage Reduction (passive): Damage reduction improves to 7% to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
- Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
Level 15[edit]
- Trap Sense (passive): Trap sense bonus improves to +5.
Level 16[edit]
- Rage (active): You can now rage 5 times per rest.
Level 17[edit]
- Damage Reduction (passive): Damage reduction improves to 8% to all unarmed, weapon, or natural attacks.
- Tireless Rage (passive): Upon reaching level 17, a barbarian is no longer fatigued after raging. Also grants a stacking +2 Strength and Constitution and a +1 Morale Bonus to Will Saving Throws while raging.
Level 18[edit]
- Trap Sense (passive): Trap sense bonus improves to +6.
Level 20[edit]
- Damage Reduction (passive): Damage reduction improves to 9% to all unarmed, weapon, or natural attacks.
- Mighty Rage (passive): Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
- Rage (active): You can now rage 6 times per rest.