Ad&d 2nd Ed Dmg

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Ad&d 2nd Ed Dmg 7,5/10 5468 votes

U = Unlimited level advancement. Note that 18th level is maximum in Dragonlance. = First number is limit on land, second number is limit in the sea. = Minoi can only be of the Tinker class and can advance to 18th level. = Kender with Str 17 can advance to level 6. Nov 07, 2019  AD&D 2nd edition didn’t have the legs that AD&D 1st edition did. Combined sales of the 1st edition DMG and PHB actually went up at first, selling over 390,000 in 1980, over 577,000 in 1981, over 452,000 in 1982, and 533,000 in 1983 before finally sliding to just over 234,000 in 1984, at the time when TSR began its first crisis. As there are no prices assigned to magic items in Second Edition AD&D, the prices on this page were arrived at by using 1 st Ed. Warframe do multiple hallowed ground stack dmg. DMG prices whenever possible, using 1 st Ed. Unearthed Arcana prices when the DMG didn't cover the item, using HackMaster (4 th Ed.) prices when neither AD&D source provided a price and finally making something that. Dungeon Master's Guide (1989), by David 'Zeb' Cook with Steve Winter and Jon Pickens after Gary Gygax, is the second core rulebook for the AD&D 2e game. It was published in May 1989. About the Title. Like the new Player's Handbook (1989) before it, the new Dungeon Master's Guide reclaimed its apostrophe. Jan 24, 2018  What, to you, is AD&D 2nd edition? What best defines it? It talked down to me (the gee-whiz wand, really?) instead of up (ursine was a word I still remember from the AD&D 1E DMG). But I've now survived the edition wars and a bit of patronizing and pandering no longer phases me. I can just zero right into the rules and go.

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So I've been re-reading my AD&D books again after way too many years, and a couple of things have stood out to me as being unusual to my 'modern' game sensibilities (not that the new way is inherently better or the old way worse, mind you). One of these things are the numerous followers rules that exist for most PC classes. Around Level 9 or so, most classes attract a dedicated group of class-specific NPC characters that are (within reason) at their beck and call. These range from a handful of NPCs to a veritable regiment (or two) of companions.
It occurs to me that I've never seen a single AD&D group use these rules, and that I can't see much of a place for them in your average AD&D campaign (making me wonder why these aren't just optional rules tucked away somewhere in a relevant macrocampaign expansion or the DMG). With that in mind..has anyone ever used the followers rules in a Second Edition game? Is there some novel use for them that I'm missing here?